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Old 02-09-2023, 11:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Default Has anyone documented the maximum damage caps per class?

I noticed something interesting today. It seems that in addition to the weapon damage caps that unlock as you level up, there is also just a maximum damage cap that you cannot go above (similar to pets).

With a 20 damage weapon, my damage is always capped at 84, with 255 STR, Avatar, and 200 offense.

With a 18 damage weapon, my damage is always capped at 76, with 255 STR, Avatar, and 200 offense.

With a 15 damage weapon, my damage is always capped at 63, with 255 STR, Avatar, and 200 offense.

When my strength is 200 and my offense is 200 (no Avatar), I do 80 damage with a 20 damage weapon. This matches the formula Weapon Damage * (([Offense Skill] + [STR]) / 100), and Shamans don't get any damage bonuses.

If there wasn't a damage cap, I should be doing at least 90 damage with 255 STR, and more with Avatar.

This means the maximum damage cap for 60 Shamans is 4.2 Damage per 1 Weapon Damage.

I couldn't find this on the wiki, so I was curious if this was documented somewhere, or if nobody has realized this yet. This is definitely different per class, so it would be interesting to know what the caps are for each class.
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Old 02-09-2023, 11:58 PM
Ripqozko Ripqozko is offline
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It’s been capped for while that’s why rod of annihilation sucks now, previously casters weren’t capped on melee dps like that. Hope that helps welcome to 2023 , sorry you are new to the server.
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Old 02-10-2023, 12:22 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
It’s been capped for while that’s why rod of annihilation sucks now, previously casters weren’t capped on melee dps like that. Hope that helps welcome to 2023 , sorry you are new to the server.
I don't see this on the wiki anywhere, it would be good to add it per class.

To be clear, I am not talking about WEAPON DAMAGE CAP. That is why Rod sucks, because your weapon is capped to 20 damage. I am saying there is a second cap, specifically a maximum damage cap. So even when you are under the WEAPON DAMAGE CAP, you still have a maximum damage cap.
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Old 02-10-2023, 12:34 AM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I don't see this on the wiki anywhere, it would be good to add it per class.

To be clear, I am not talking about WEAPON DAMAGE CAP. That is why Rod sucks, because your weapon is capped to 20 damage. I am saying there is a second cap, specifically a maximum damage cap. So even when you are under the WEAPON DAMAGE CAP, you still have a maximum damage cap.
Page loramin and make sure to test it on a cliff golem, the only mob test that matters.
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Old 02-10-2023, 03:37 AM
Jimjam Jimjam is offline
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Classically most stats had diminished returns after 200.

Maybe something similar is going on here?
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Old 02-10-2023, 10:23 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Classically most stats had diminished returns after 200.

Maybe something similar is going on here?
At first I thought that may be the case. If STR worked like INT and it only gave you half the bonus past 200, then 84 would roughly be correct. The problem is Avatar gives you +100 attack, so I 100% should go past 84 with Avatar on and 255 STR.

The fact that each weapon damage perfectly ends up being 4.2 damage per 1 weapon damage is pretty conclusive evidence to me that there is some kind of maximum damage cap occurring.

Maybe for melee classes the maximum damage cap is too high to matter, but I would be interested if some weapons on some melee classes are actually hitting the maximum damage cap.
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Old 02-10-2023, 12:07 PM
Allishia Allishia is offline
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/nod
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Old 02-10-2023, 12:16 PM
loramin loramin is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Page loramin
The entire point of a wiki is that anyone can edit it [You must be logged in to view images. Log in or Register.]
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  #9  
Old 02-10-2023, 12:19 PM
Encroaching Death Encroaching Death is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
The entire point of a wiki is that anyone can edit it [You must be logged in to view images. Log in or Register.]
You don't edit it yourself?
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  #10  
Old 02-12-2023, 01:24 AM
ya.dingus ya.dingus is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I noticed something interesting today. It seems that in addition to the weapon damage caps that unlock as you level up, there is also just a maximum damage cap that you cannot go above (similar to pets).

With a 20 damage weapon, my damage is always capped at 84, with 255 STR, Avatar, and 200 offense.

With a 18 damage weapon, my damage is always capped at 76, with 255 STR, Avatar, and 200 offense.

With a 15 damage weapon, my damage is always capped at 63, with 255 STR, Avatar, and 200 offense.

When my strength is 200 and my offense is 200 (no Avatar), I do 80 damage with a 20 damage weapon. This matches the formula Weapon Damage * (([Offense Skill] + [STR]) / 100), and Shamans don't get any damage bonuses.

If there wasn't a damage cap, I should be doing at least 90 damage with 255 STR, and more with Avatar.

This means the maximum damage cap for 60 Shamans is 4.2 Damage per 1 Weapon Damage.

I couldn't find this on the wiki, so I was curious if this was documented somewhere, or if nobody has realized this yet. This is definitely different per class, so it would be interesting to know what the caps are for each class.

I'd regret rolling Ogre too. Looks like yet another reason why over-stating in vanilla is a poor choice late game.

Roll Barb or Troll or Iksar and never look back.
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