#41
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The changes were ostensibly so other guilds could compete, but now, Bush-like, the reasons have changed to "too much hassle for GMs" basically. Because the massive variance now on raid targets has been demonstrably proven to indeed hinder smaller guilds, far over what one might assume from their more limited playtimes and organizational capacity. And so it has become strikingly obvious that whenever the former reason is given, the developers are simply not playing straight with us. Most people who have been affected by this injustice (read: anyone in the raid scene except TMO) have been waiting for changes to the raid scene for months, BEGGING to return this to Classic mechanics. Please reconcile this with the Classic quotation from Nilbog, and you will start to understand some of the frustration many of the longer-term players have been having with this unClassic perversion of EverQuest. | |||
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#42
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#43
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#45
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#46
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#47
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For those that never goto Greater Faydark, here is a link to the Kelethin Music. http://www.youtube.com/watch?v=Zx0oAEpqYIY
__________________
Sloppay 60 Monk
Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port | |||
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#48
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Sometimes I think that this server has a great sense of community, and at other times, I feel like its just full of trolls and griefers.
On classic live, the majority of players seemed more helpful and communal. I know that on P 1999 we have some great players and very helpful people, but they often get hidden beneath the drama and selfish player who ruins it for everyone. I guess I never noticed so many angry people on live, and I feel sometimes the experience of friendly, casual players will never be had again. I played a woof elf ranger on live and never knew that it was a "bad" choice. I never had anyone not want me in a group. I was always welcomed because I had snare and could lull as a puller. There was this naive sense that we were all in this together. We all were just so excited to explore Norrath. Do you all think that the larger portion of higher level characters has increased the hostility of the playerbase by competition? I never went to the forums or raided on live. Were the forums and guilds so mean to each other even then? | ||
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#49
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P1999 can't revive the ignorance we had back then. P1999 can't even add a new zone because it wouldn't be classic. What this means is that unless you're new you're playing in familiar content. I think it'd be fun to have a game exactly like p1999 but with new zones and new items and new non-players and new cities. I don't care if the game mechanics are exactly the same. The fact that it's new would add a fresh appeal to it. I mean, anything you learn has more value, since it's not on the web yet. There's a lot of things I like about p1999. But new games inevitably will change things and since you can't please everyone it will also inevitably appeal to a new crowd of players. So while a new game like p1999 with fresh new features and mechanics would probably b e fun, it might also not be. But anyway I already answered the question. P1999 can't revive the unknown.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 01-23-2013 at 03:45 PM..
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#50
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Majority of us were very young back then and didn't look into the mechanics of the game so much as we do now. Someone just posted a program they made to calculate experience in a group setting, I mean really?
__________________
Lootenant Dan <Hierophant>
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