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  #41  
Old 01-23-2013, 01:56 PM
Slave Slave is offline
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Originally Posted by Safon [You must be logged in to view images. Log in or Register.]
Didn't the raid rules/situation vary for different servers?
The mechanics were always the same, and they are wholly different here, and if it's purposefully or unpurposefully, the end result is the same, and that is that larger guilds have a disproportionate ability to win raid targets over what was seen on Live.

The changes were ostensibly so other guilds could compete, but now, Bush-like, the reasons have changed to "too much hassle for GMs" basically. Because the massive variance now on raid targets has been demonstrably proven to indeed hinder smaller guilds, far over what one might assume from their more limited playtimes and organizational capacity. And so it has become strikingly obvious that whenever the former reason is given, the developers are simply not playing straight with us.

Most people who have been affected by this injustice (read: anyone in the raid scene except TMO) have been waiting for changes to the raid scene for months, BEGGING to return this to Classic mechanics. Please reconcile this with the Classic quotation from Nilbog, and you will start to understand some of the frustration many of the longer-term players have been having with this unClassic perversion of EverQuest.
  #42  
Old 01-23-2013, 02:14 PM
Froglok Froglok is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
The mechanics were always the same, and they are wholly different here, and if it's purposefully or unpurposefully, the end result is the same, and that is that larger guilds have a disproportionate ability to win raid targets over what was seen on Live.

The changes were ostensibly so other guilds could compete, but now, Bush-like, the reasons have changed to "too much hassle for GMs" basically. Because the massive variance now on raid targets has been demonstrably proven to indeed hinder smaller guilds, far over what one might assume from their more limited playtimes and organizational capacity. And so it has become strikingly obvious that whenever the former reason is given, the developers are simply not playing straight with us.

Most people who have been affected by this injustice (read: anyone in the raid scene except TMO) have been waiting for changes to the raid scene for months, BEGGING to return this to Classic mechanics. Please reconcile this with the Classic quotation from Nilbog, and you will start to understand some of the frustration many of the longer-term players have been having with this unClassic perversion of EverQuest.
We just need more server restarts/patch days that would force all raid targets to respawn all at once
  #43  
Old 01-23-2013, 02:17 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
the developers are simply not playing straight with us.
You can blame me if you choose, I don't care. I have posted my opinions on the raid scene, suggested a plan to move forward, and I wait on Rogean to implement it.

Quote:
Most people who have been affected by this injustice (read: anyone in the raid scene except TMO) have been waiting for changes to the raid scene for months, BEGGING to return this to Classic mechanics.
So, instead of a variance, you want hundreds of people standing in a circle waiting for the precise time to start AEing? I mean, have you considered it's not developers that are the problem? Tell TMO to drop half their guild, or form an alliance with other guilds and beat them at what they are doing. This is not the thread for rehashing this bs.

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unClassic perversion of EverQuest.
Doing the best I can.
  #44  
Old 01-23-2013, 02:24 PM
Slave Slave is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]

Doing the best I can.
I know, and it's depressing. We're rooting for you. Thank you.
  #45  
Old 01-23-2013, 02:58 PM
TheSK TheSK is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It was an age of innocence in a sense, not just for online interactions but more generally where gaming was concerned.

Genuinely I was lost in Neriak the first time I played a dark elf to the point where it really took me over an hour to get out of the city. Running from Felwithe to Kelethin seemed like a MASSIVE undertaking, following the path at night, hoping not to see any orc pawns on the way.

You don't get that anymore... not with this game or any other game you play. If I'm doing the mail delivery quest in Gfay now, I just run out of Felwithe and go north-east to the newbie lift and run back without even thinking about the path.

Great times we'll never get back. Before trolling the internet became popular and the WoW kids were still too young to play [You must be logged in to view images. Log in or Register.]
True story bro!
  #46  
Old 01-23-2013, 03:11 PM
Aelzrith Aelzrith is offline
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Quote:
Originally Posted by Froglok [You must be logged in to view images. Log in or Register.]
That sense of wonder when you first discovered the internet can be used to help you with video games instead of just looking at porn and proceeed to print out every single spell, strategy guide, and maps for your necromancer, 3 hole punch it, put it in a 3 ring binder and study it front to back in history class.
an exact account of my high school days ^^
  #47  
Old 01-23-2013, 03:19 PM
joppykid joppykid is offline
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Quote:
Originally Posted by RahlaeRuffian [You must be logged in to view images. Log in or Register.]
On my server people used to /auction selling 3 bags of stuff at T2 and they would put the bags in your trade window and you'd go through them and be disappointed 9 times out of 10.
On my server (Tunare) we used GFay and I pretty much lived in the hut next to bank with bags and was always buying low and selling high. For some reason I have no interest in Reselling on here. Maybe now being older I find it a waste of time and don't care about fake money as much. I do miss GFay music while trading though.

For those that never goto Greater Faydark, here is a link to the Kelethin Music.
http://www.youtube.com/watch?v=Zx0oAEpqYIY
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  #48  
Old 01-23-2013, 03:31 PM
Snagglepuss Snagglepuss is offline
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Sometimes I think that this server has a great sense of community, and at other times, I feel like its just full of trolls and griefers.

On classic live, the majority of players seemed more helpful and communal. I know that on P 1999 we have some great players and very helpful people, but they often get hidden beneath the drama and selfish player who ruins it for everyone. I guess I never noticed so many angry people on live, and I feel sometimes the experience of friendly, casual players will never be had again.

I played a woof elf ranger on live and never knew that it was a "bad" choice. I never had anyone not want me in a group. I was always welcomed because I had snare and could lull as a puller. There was this naive sense that we were all in this together. We all were just so excited to explore Norrath.

Do you all think that the larger portion of higher level characters has increased the hostility of the playerbase by competition? I never went to the forums or raided on live. Were the forums and guilds so mean to each other even then?
  #49  
Old 01-23-2013, 03:36 PM
stormlord stormlord is offline
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Quote:
Originally Posted by HydroPonics [You must be logged in to view images. Log in or Register.]
People getting butthurt over you not asking to inspect them first. Remember some of the people would walk backwards intentionally to close you're inspection window, then send you a tell, telling you to ASK first?

This has never happened to me in Project1999.

I never thought it was a big deal in classic, and i don't now. Thats why i laugh
when people ask to inspect me.
This is easy.

P1999 can't revive the ignorance we had back then. P1999 can't even add a new zone because it wouldn't be classic. What this means is that unless you're new you're playing in familiar content.

I think it'd be fun to have a game exactly like p1999 but with new zones and new items and new non-players and new cities. I don't care if the game mechanics are exactly the same. The fact that it's new would add a fresh appeal to it. I mean, anything you learn has more value, since it's not on the web yet.

There's a lot of things I like about p1999. But new games inevitably will change things and since you can't please everyone it will also inevitably appeal to a new crowd of players. So while a new game like p1999 with fresh new features and mechanics would probably b e fun, it might also not be.

But anyway I already answered the question. P1999 can't revive the unknown.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 01-23-2013 at 03:45 PM..
  #50  
Old 01-23-2013, 04:55 PM
Itap Itap is offline
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Quote:
Originally Posted by Snagglepuss [You must be logged in to view images. Log in or Register.]
I played a woof elf ranger on live and never knew that it was a "bad" choice. I never had anyone not want me in a group. I was always welcomed because I had snare and could lull as a puller. There was this naive sense that we were all in this together. We all were just so excited to explore Norrath.
Pretty much this. Nobody really cared about hybrid penalties in groups. After all, we were all sharing one common goal, to level and have fun while doing it.

Majority of us were very young back then and didn't look into the mechanics of the game so much as we do now.

Someone just posted a program they made to calculate experience in a group setting, I mean really?
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