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  #11  
Old 05-31-2012, 01:58 PM
fadetree fadetree is offline
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I would guess its some kind of per-frame movement delta interacting with local geometry to determine if you are moving 'enough' to cross the threshold...higher framerates mean a smaller measured movement delta and it may be under some threshold required to move through the door geometry...so its keeps setting you back 'in-place'. It may be some kind of attempt to prevent getting stuck in the doorway or something.

It would be interesting to see what happens if you are moving very slowly ( as in encumbered and walking ) vs. moving very quickly ( ie., under selos ).
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  #12  
Old 03-12-2013, 11:20 AM
Bigcountry23 Bigcountry23 is offline
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The primary doorway this is a problem with is for Cindl's shop. It is impacting small and medium races. This is replicable 100% of the time.
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  #13  
Old 04-23-2013, 02:08 PM
nilbog nilbog is offline
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We need to force the game to run at ~60FPS imo. Would solve this issue and some others.
  #14  
Old 04-23-2013, 02:10 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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forcing 60fps would fix some things like levitate bugs

do it
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