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  #11  
Old 03-18-2015, 01:08 AM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Safon [You must be logged in to view images. Log in or Register.]
Shamans get freakin Torpor lol
I don't think anything can compare to that one.

Wizards would need a like 10k low mana DD with a fast recast

Enchanters would need a point blank stun with almost instant cast time that lasts 30 seconds

Bards would need a /warp command

Rogues would need a Heartstab, back stab from the front.

Paladins need a 96% rez, that brings someone back to full mana/hp no rez effects

SK needs a harm touch that is finally fucking comparable to a full, instant Complete heal.. like an unresistable instant 10? 20?k damage Harmtouch

Ranger gets arch of arrows.. with no cool down.

Warrior gets something idk I never played a war..

Mages get 2 pets

Necro gets 10 pets with low hp or something awesome like that..

um.. what class did I miss giving a game breaking totally OP feature to?
  #12  
Old 03-18-2015, 09:43 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
I don't think anything can compare to that one.

Wizards would need a like 10k low mana DD with a fast recast

Enchanters would need a point blank stun with almost instant cast time that lasts 30 seconds

Bards would need a /warp command

Rogues would need a Heartstab, back stab from the front.

Paladins need a 96% rez, that brings someone back to full mana/hp no rez effects

SK needs a harm touch that is finally fucking comparable to a full, instant Complete heal.. like an unresistable instant 10? 20?k damage Harmtouch

Ranger gets arch of arrows.. with no cool down.

Warrior gets something idk I never played a war..

Mages get 2 pets

Necro gets 10 pets with low hp or something awesome like that..

um.. what class did I miss giving a game breaking totally OP feature to?
Monks - Spirit Bomb - zone wide mana burn that does 1damage per mana (for every mana on every entity in the zone) to target and surrounding area. 72min cool down...
  #13  
Old 03-18-2015, 09:50 AM
GreldorEQ GreldorEQ is offline
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OP Short racial ability: Nut Cruncher

Obviously this would serve to create the toppings of the most delicious cakes and pies with +100 Charisma....
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  #14  
Old 03-18-2015, 10:57 AM
Daldaen Daldaen is offline
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If only the forums and spell parsers were more clear on Torpor's Mana Drain component... Would bring a little more balance to that spell. But we have the extremely OP version here of course.
  #15  
Old 03-18-2015, 12:04 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
If only the forums and spell parsers were more clear on Torpor's Mana Drain component... Would bring a little more balance to that spell. But we have the extremely OP version here of course.
If only unicorns existed. Your shaman-envy knows no bounds, as you spend countless hours trying to prove something that isn't true.
  #16  
Old 03-18-2015, 12:06 PM
Heebo Heebo is offline
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PVP
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  #17  
Old 03-18-2015, 01:11 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
If only unicorns existed. Your shaman-envy knows no bounds, as you spend countless hours trying to prove something that isn't true.
It existed, it's just a matter of when. There's a reason multiple spell parsers picked up the mana drain component of the spell. It makes sense considering the spell. Drain the minds potential to regenerate health.
  #18  
Old 03-18-2015, 04:02 PM
Safon Safon is offline
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Nerf Torpor please, if it should be nerfed
  #19  
Old 03-18-2015, 04:53 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Safon [You must be logged in to view images. Log in or Register.]
Nerf Torpor please, if it should be nerfed
It appears we are past that point in the timeline but for most of Kunark it should have drained mana of the target.

Doesn't affect shaman+monk/warrior combos, but solo shamans Torpor becomes a 400 mana heal versus the 200 it is.

The reason most people don't recall this is likely due to low # of 60 shamans before Velious.
  #20  
Old 03-18-2015, 08:28 PM
Nuggie Nuggie is offline
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If your heal team's mana regeneration scheme is dependant upon an extra 2-3 twitches to get them through the velious 300k hp fights to keep the raid from wiping then you aren't doing it right. necro twitches are important, yes, but if your plan isn't sustainable for long fights you're looking at wipes on the regular anyways.
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