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#1
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SK solo spots 50+
Hey! Approaching 50 on my SK and looking for ideas on where to head next. Stuff I’m considering so far, not sure how good it is to fear kite at these location though.
Butcher block guards Kelethin guards Wakening lands dragons, goos The Hole Sebilis? Charasis? Any other ideas? Don’t mind the occasional group/duo but trying to stay away from KC | ||
#2
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Bloodgill Goblins are still good to 51 and some people gut them out to 52. Super low HP and easy single pulls.
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#3
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fear kiting the undead spawns near the EJ zoneline in TT was very nice and easy
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#4
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#5
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Temple in CoM?
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#6
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Some good ideas in this thread. Here's a few more.
HHK nobles/bards/dyrna is very good to like 55. Get shrink pots if you're a large race. You can hold down both bards and nobles. At 55+ you can do dyrna and run upstairs to kill a noble/bard or two in between spawns. Hole entrance is good for earlier 50's, while the upper castle is good higher 50's. I didn't like the fallen erudites camp. Not enough mobs for my taste and some annoying aggro issues with higher level mobs near by. Speaking of higher 50's, rats in the maze in PoM are great, as are the 2 giants in Frontier Mtns. Lastly, Velks is good in a pinch. You can fear kite near the invisible wall. As for the tar goos in WL, I found them pretty good mid 50's, but mostly just face tanked them. Fear kiting in those caves is super annoying, but the money is good. Also in WL are the geonids, which are doable 58+ but pretty beefy. EZ spot to get to though for grinding exp when short on time. | ||
#7
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#8
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As for directions, head straight into CE, into the back room, then take a left, follow the hall and take another left up the stairs, through a door, then up more stairs again. There will be a golem on the stairs you'll have to invis/flop past. Eventually you'll hit a corner with a hallway to the right, a pather, and a couple mobs in side rooms, leading out to a balcony. You can either methodically take the mobs between you and the balcony face tanking, or preferably invis/flop over to the far side of the balcony and clear from there. There's 2 pathers you'll mostly face tank, then the balcony is opened up for kiting. From there you just pull to the balcony, and you're golden. Nameds are the only annoying bit. You'll want a decent mana pool/clickies to power through those. Wall heals are also a thing, but generally on the balcony you won't have to deal with those, esp. after you break in. The kiting area is the right side of "Castle Middle" on the The Hole map on the wiki. You'll also pull from "Castle Top" area as well. Tip: You can get hit with a C from CE if you stand on the edge of the balcony. It's a methodical break, but very relaxing once you crack it. | |||
Last edited by Keebz; 10-14-2022 at 03:25 AM..
Reason: grammar
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#9
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#10
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Consider the rotten skeleton and pained soul PH areas. May be slow by 50 but if you plan to sell MQs may be worthwhile.
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
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