Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #951  
Old 10-12-2012, 02:28 PM
bizzum bizzum is offline
Planar Protector


Join Date: Nov 2010
Location: ヒデの部屋 // Hide's Room
Posts: 1,683
Default

The time frame for the repops should be done in PST, Sony did things PST!!! (Shameless attempt to help my schedule.)
__________________
Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior
Klaritee Dicktaters - 60 Enchanter
Serilis - 60 Wizard
Decisive - 60 Bard
Winsloe - 60 Rogue
Zaggasauarus - 27 Necro
Last edited by bizzum; 10-12-2012 at 03:07 PM..
  #952  
Old 10-12-2012, 02:30 PM
Ferok Ferok is offline
Fire Giant


Join Date: Mar 2010
Location: Long Island, NY
Posts: 521
Send a message via AIM to Ferok
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
We will be cutting the variance in half on the existing raid spawns.
Some of you missed this.
__________________
Kruall - Troll Shaman
Ferok - Dwarf Warrior
  #953  
Old 10-12-2012, 02:33 PM
Heebo Heebo is offline
Fire Giant

Heebo's Avatar

Join Date: Apr 2011
Posts: 582
Default

This sounds awesome. Thank you Rogean!
__________________
  #954  
Old 10-12-2012, 02:33 PM
Raavak Raavak is offline
Planar Protector

Raavak's Avatar

Join Date: Aug 2010
Location: Creepin' inta your back door.
Posts: 2,037
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.
Or if a mob is left up from an earlier simulated patch respawn, I assume.
__________________
[60 Sorcerer] Rakpartha (Erudite)
[60 High Priest] Doktyr (Dwarf)
[25 Shadow Knight] Elandrea (Dark Elf)
  #955  
Old 10-12-2012, 02:34 PM
sivax sivax is offline
Kobold

sivax's Avatar

Join Date: Jan 2011
Posts: 106
Default

I'm not even up to raiding level yet but seeing this debate rage on for at least the year I've been playing has been tiresome. Your solutions look good to a novice, and seems to give people most of what they want. Here's hoping the system ends up keeping the forum rage down. Thanks for all the work you guys put in.
  #956  
Old 10-12-2012, 02:36 PM
Heebo Heebo is offline
Fire Giant

Heebo's Avatar

Join Date: Apr 2011
Posts: 582
Default

Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Or if a mob is left up from an earlier simulated patch respawn, I assume.
Fighting two Trakanons at once would be sweet.
__________________
  #957  
Old 10-12-2012, 02:43 PM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,501
Default

Aside from the few details that need to be worked out, sounds like a lot of fun!
__________________
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #958  
Old 10-12-2012, 02:43 PM
godbox godbox is offline
Fire Giant

godbox's Avatar

Join Date: Dec 2011
Posts: 712
Default

wonderful /applaud

and if tmo gets every single kill of the increase spawns off of the variance at least it will decrease eces Trak bp and epic mq prices
  #959  
Old 10-12-2012, 02:46 PM
SirAlvarex SirAlvarex is offline
Fire Giant


Join Date: Sep 2010
Posts: 529
Default

Quote:
Originally Posted by godbox [You must be logged in to view images. Log in or Register.]
wonderful /applaud

and if tmo gets every single kill of the increase spawns off of the variance at least it will decrease eces Trak bp and epic mq prices
This.

And if it doesn't work, no harm no foul.
__________________
Muteki - 57 Bard
Alva - 53 Monk
Kallon - 58 Shaman
  #960  
Old 10-12-2012, 02:48 PM
Dantes Dantes is offline
Fire Giant

Dantes's Avatar

Join Date: Apr 2010
Location: Portland, OR
Posts: 808
Default

I'm sure there's still gonna be disputes and issues no matter what, but this sounds much more fun and true to classic. I might agree with some folks who are saying "weekly" might be too frequent for simulated resets, maybe every other week instead.
__________________
Dantes Infernus
57th Level Champion of Rallos Zek

"Life's short and hard like a body building elf."
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:40 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.