#4901
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#4902
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So my only point with my previous comment was: doesn't this combination of out of era mechanics that hugely favor players and massive amounts of raid gear make all non-raid content trivial? I mean, Daybreak had to give bosses *double* HP and damage or some nonsense just to make the encounters vaguely challenging. But all of the normal XP content does not get this buff, right? So this is how you can rack up 50 AA per hour or clear Vex Thal in 3 hours or whatnot. 95% of the time you're playing on half difficulty.
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#4903
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#4904
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Not that Project 1999 dungeons are the epitome of challenge, but at least DN/Sirens aren't trivial in a 2-3 man group.
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#4905
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#4906
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extra post because bigbard interrupted my triple post as I push this thread onward towards page 1000
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#4907
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#4908
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#4909
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#4910
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4 bloodfrenzy and 3 hategivers | |||
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