#11
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The raid scene is more about elf court on the UN and writing story length petitions and less about killing.
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#12
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#13
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You mean zerg scene?
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#14
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#15
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Quote:
__________________
Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#16
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#17
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personally raiding is super fun as shit (kinda the whole point of EQ?)
even if the scene is kinda bullshit the excitement is real but it can suck sometime | ||
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#18
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Raid scene is whats to be expected. Bag limits have been a nice change for casual raiders. Though will say the quaking is horrid. 90% of player base is working adults. But they love to quake during 10am-1pm. Meaning only those who work evenings, or don't work have a chance.
__________________
Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | ||
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#19
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Quote:
I don't think you understand the concept of an earthquake if you think guilds are supposed to just follow eachother around. ST also had 96 players in VP two weeks ago I can promise you Kingdom has no where close to 96 keyed raiders and probably not even 96 active raiders on at any time. The raid scene has been pretty good as of late no where near the peak of blue during kunark era but you also had many more years of kunark era on blue for other guilds to develop and compete. | |||
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#20
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The raid scene feels incredibly staged. ST killed something like 35 Trak's straight before Kingdom was able to get 1. Then suddenly ST started to frequently 'mess up' on Trak engages and Kingdom started to win.
If you watched any of the failed engages by ST the 'mistakes' were pretty blatant. We (Kingdom) are a small but mighty guild and we don't need freebies!! | ||
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