Quote:
Originally Posted by cd288
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One part your missing though is the definition of rare. For example many mage spell components aren’t ultra rare but they are also not easy to get by any means. As the server progresses those components are also harder to find for sale from players as many people think most people who would need them have already leveled past the point where they would and most players also won’t spend the time creating and auctioning a lower level spell because the prices just progressively get cheaper and cheaper as more plat comes into the economy.
So you have a pretty decent lack of supply from player auctions while also having to find some pretty annoying components
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I didn't define it on purpose, because it's something that I don't think you'd be able to get right the first time, and might need some tweaking as Kunark and Velious come out in whatever alternate reality exists where RogBog actually implement it.
I'll address your last point next, because I think it counters the rest to a degree. I don't see how things get
cheaper when more plat enters the system... that's kind of the opposite of what it's supposed to do. So it comes back to another basic economic principle: how much is it worth to you? If people are willing to spend enough on components (or a completed spell), there will be people that will farm it. If no one is willing to spend it, then they better farm the mats themselves.
And that leads to my last point. Currently, it's not particularly "hard" to farm materials... all you need is the right level mobs. They literally drop anywhere in the world. Incidentally, I have a tunnel mule with a bunch on it, so if you need spell mats, give me a holler :P.