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  #21  
Old 03-24-2023, 03:20 AM
fortior fortior is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Or just get a bo staff and pretend 1h doesn’t exist
can I just use facesmasher or is the 0.06 ratio a big deal
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  #22  
Old 03-24-2023, 09:40 AM
Toxigen Toxigen is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
can I just use facesmasher or is the 0.06 ratio a big deal
you can just use facesmasher

i just hate it b/c it looks like OT hammer - varying levels of intoxication could have you hammering out accidentally
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  #23  
Old 03-24-2023, 10:36 AM
sajbert sajbert is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
you can just use facesmasher

i just hate it b/c it looks like OT hammer - varying levels of intoxication could have you hammering out accidentally
Hah, I’d totally so this, intoxicated or not!

On another note, when would an equivalent 2H win out over 1h blunt like Gharns?
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  #24  
Old 03-24-2023, 08:54 PM
Snaggles Snaggles is offline
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It depends on the specific parse. I’ve seen shovel monks beat out Gharns ones though. Some good triple attack rng and you’re off to the races.

IMHO for raiders unless you are laser focused on something make a list of what you would take and what you wouldn’t. Then just see what drops and if you can snag it.
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  #25  
Old 03-27-2023, 08:45 AM
Toxigen Toxigen is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Hah, I’d totally so this, intoxicated or not!

On another note, when would an equivalent 2H win out over 1h blunt like Gharns?
Anything that isn't a raid mob.
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  #26  
Old 03-27-2023, 10:11 AM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Anything that isn't a raid mob.
And a lot of raid mobs.
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  #27  
Old 04-16-2023, 08:58 AM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Anything that isn't a raid mob.
some raid mobs have lower ac like aary, my 2h parses higher on it.
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  #28  
Old 04-26-2023, 10:01 AM
Degalian Degalian is offline
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Quote:
Originally Posted by deadeyedick [You must be logged in to view images. Log in or Register.]
I am currently a level 16 human monk I have researched a bit about these questions and having trouble finding answers to these questions there seems to be some debate.

what is the math to understand a weapons delay to damage ratio?

what type of weapon is best in the main hand ?

1. a higher delay higher damage?
2. lower delay lower damage?

what type of weapon is best in the off hand ?

1. a higher delay higher damage?
2. lower delay lower damage?

when does this change to 2hb and then back to 1hb?

thanks
as stated before:

Melee & Tank Weapon Damage Cap
Level Range Weapon DMG Cap
1-9 10
10-19 14
20-29 30
30-39 60
40+ 100

Unless your Offense Skill plus Strength > 200 you will always get Base Damage x 2 with the number in above table being the cap.

The DPS you do is 2 x Damage/Delay

So let's compare Master Wu's Trance Stick (7/18) and Knuckle Duster (14/28)

From Level 1-9 you get 2x7/18 for Wu = 0.777777
From Lavel 1-9 you get 2x10/28 for KD = 0.714
so Wu in Main Hand

From Level 10-19 you get 2x7/18 for Wu = 0.7777
From Lavel 10-19 you get 2x14/28 for KD = 1
so KD in Main Hand

You start getting a Damage Bonus for every 3 Levels after 25 ((Lvl - 25)/3) rounded down for 1h Weapons.

At level 28 you therefore get (2x7+1)/18 for Wu = 0.833
and (2x14+1)/28 for KD = 1.0357

So KD will still be better.

That should be good enough of a calculation to get you through your first 40 levels.
The problem with 2h Weapons is that the Damage Bonus is not known exactly, so calculating it is hard. You would have to look into your chance to double Attack vs. Dualwield+ Double Attack where the Off-Hand has no Damage Bonus. So it's probably a little math deep dive or you just listen to the advice already given here from people who parsed this stuff.

For dual wield the advice is generally lower delay tends to be main hand, because Dmg Bonus get's applied to every swing. So Best Ratio including Damage Bonus. Off Hand you just wan't the best ratio you can get and Delay is irrelevant.

But not always the faster Wepaon in main hand, compare Wu vs KD again at Level 60
(7x2+8)/18 = 1.222 on Wu's
vs (14x2+8)/28 = 1.285 on KD
So KD in Main Hand is still better. Tho people won't be using the trance stick anymore there I guess ;-).

This holds true for as long as Offence + Strength < 200, otherwhise you multiply by (Offence + Strength)/100 instead of x2
Last edited by Degalian; 04-26-2023 at 10:04 AM..
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  #29  
Old 04-26-2023, 10:29 AM
Toxigen Toxigen is offline
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All OP needs to know is just use a 2 hander. Even if the damage done is remotely similar, the damage you'll take is a lot less due to fewer mob ripostes.

Try to save up for an IFS and use a Wu's or Staff of Battle til then.
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  #30  
Old 06-10-2023, 11:04 PM
long.liam long.liam is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
All OP needs to know is just use a 2 hander. Even if the damage done is remotely similar, the damage you'll take is a lot less due to fewer mob ripostes.

Try to save up for an IFS and use a Wu's or Staff of Battle til then.
I 2nd this. Also, less weight, takes up less bag space than 1 handers, pushes raid targets less, which can push the raid target outside of your/other players attack range, and less likely to die when/if you accidentally eat enrage.
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