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  #11  
Old 06-19-2019, 02:59 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
You: oom

Groupmate: But we only killed one ...

You: Out Of Mana!!!!!!!
continued: ...so lets jsut sit and chat about everquest lore for 10 minuets, please.

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  #12  
Old 06-19-2019, 03:44 PM
loramin loramin is offline
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  #13  
Old 06-19-2019, 03:54 PM
Danth Danth is offline
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Main healing with a Shaman works okay. Ideally you don't want to have to focus on much else beyond heals and slows (have someone else do the crowd control). Having an Enchanter or at least a Bard to help with crowd control and mana regeneration is obviously preferable, and there's nothing wrong with inviting a second Shaman or a Druid to be able to swap off with on healing duty as mana requires. Having a quality tank helps since as the tank gets better the amount of healing he requires decreases. Paladins are really nice if available since their buffs stack with Shaman buffs and the heals are appreciated. Jaundiced Bone armor click effects can help with buffs, and in many/most cases people don't require all buffs in the first place. No need to put Strength on that Enchanter, or DEX on anyone who doesn't have proc weapons, etc. If you're downranking slows be sure to remember that the lower-level slows tend to have short durations. If you use the level 39 slow to slow 4 things right away on a multi-pull, there's a fair bet it'll fade by the time the group gets to the last one. Chloroblast has better mana efficiency than Superior Heal so try to stick with the former as much as practical. Keep regeneration up on the tank and keep it working (in other words, try to avoid healing him all the way to full). Finally, don't overthink it. The wife on her Shaman was able to main heal Karnor leveling groups on P99 years ago back when AC did little-or-nothing and nobody had all this fancy Velious equipment that we have nowadays and it wasn't particularly hard even then.

Really the most important thing is having a group that'll work together, especially a puller. Probably the most common cause of experience groups dying on P1999 is because of dumb pullers who keep right on pulling even when the rest of the group is out of mana and pleading for a break. Communicate early and often, and if you notice your puller's ignoring all feedback and operating on pull-pull-PULL autopilot, get out while the getting's good.

Danth
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  #14  
Old 06-19-2019, 04:01 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Probably the most common cause of experience groups dying on P1999 is because of dumb pullers who keep right on pulling even when the rest of the group is out of mana and pleading for a break.

Danth
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  #15  
Old 06-19-2019, 05:41 PM
Jimjam Jimjam is offline
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Bind wound + canni is great synergy, especially when you have someone with 201+ skill in camp between pulls.

In general you want to slow most mobs, but use your common sense. If you're in KC with a 55+ tank you don't need to slow mobs like spectral curate that will die in 20 seconds (and spend half of that time attempting to cheal).

That said, don't wear too many hats. Sure you can buff, heal, slow, cc, offtank, dot BUT don't do it all at once; save some work for the others in the group! You can defer some healing to the necromancers, the Druid can be in charge of regen, etc. similarly don't waste mana on buffs of little value (does the wizard really need agility!?). Don't skimp where they are required (that under geared monk will tank a lot better with an AC buff on).

Most of all just get out there, make friends, have fun and see what works for you.
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  #16  
Old 06-19-2019, 05:46 PM
kjs86z kjs86z is offline
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Get your seb key and come duo w/ my monk (or enchanter for that matter). You'll never go back to KC again.

Seriously though, that zone is AIDS.
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  #17  
Old 06-19-2019, 07:25 PM
daxchunjae1912 daxchunjae1912 is offline
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ahhhh yes KC as main healer. I HATED it. All I wanted to do was slow and buff but I had to heal, debuff, buff, and all that all the time in the basement or hand grp and it got old quick. But fear not, if you are equipped with fungi tunic + fungi staff + coldain shawl 7 you will never run out of mana.
Plus you can brag how you can tank on the side as well, only if you're ogre race! :d
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  #18  
Old 06-19-2019, 09:05 PM
Ravager Ravager is offline
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Heals are for the weak. A true Sith Lord only lets the strongest survive.
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  #19  
Old 06-19-2019, 10:10 PM
Troxx Troxx is offline
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Prior to 60 and torpor a shaman heals very well btw regen, blast heals, and the mana regen from canni. Healing power is better than all but cleric but over time may even rival cleric thanks to canni in this dedicated role. It all falls apart of a fast group heavy in melee expects you to also buff, haste, and slow every mob while being the main healer. Even with a fungi and racial regen you can only do so much.

If they want a primary heal job from you, tell them you need someone else to do the rest. If you’re the only one, they have to know your limitations and turn down their expectations.

After 60/torpor? You’re functionally as good at healing most things as a cleric (better at some and worse in others) while being able to busily do the rest.

Until then I’ll echo an above poster:

-Slow it all, slow it early
-Togors > turgurs for mana efficiency
-only the buffs absolutely needed
-haste triaged to where it is needed
-accept your finite limitations
-mana not spent and saved is supremely important

Canni 4 and torpor makes you a Demi-god
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