#21
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You really should roll enchanter as your first class if accumulating e-wealth is your thing
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#22
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Last edited by Mblake81; 06-11-2019 at 05:02 PM..
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#23
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They can basically keep the game as is and remove charm for the first 2 months at launch. Wouldn't do much, except solve the fundamental problem; which is that charm is relatively too powerful at launch and is an exploit-friendly ability.
Someone brought up Duos like it was some kind of great point....failing to mention that most those duos either require exceptional gear or an Enchanter. Yes, Enchanter's are overpowered on naked servers alone, in a duo, or a full group. It would take very little to solve this problem and their has yet to be any kind of reasonable argument against this. | ||
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#24
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I doubt when they created this game that they thought people would be playing it over and over and restarting over and over with every trick, mechanic, spawn etc memorized. The real problem isn't that enchanters are OP, the real problem is MMORPG died and this is what we are left with, picking every part of the bone over and over because there is nothing else that satisfies. | |||
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#25
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I’m excited for Kunark on green, trakfest and cleric epicsock are going to be wholesomely healthy
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#26
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frog king camp is very fun and easy for ench and REALLY Shitty for anyone else
also without charmed pets sky is horrible so is hate and fear honestly. With a few pets its fun ! | ||
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#27
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#28
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All pipe dreams and not-classic but I feel like the game would be much better with a few simple changes to radical balance issues:
Ivandyr's Hoop lifetap (already implemented) Spam clickies that trivialize content (mallets) Enchanters being obviously overpowered, being the best at three roles (Crowd control, DPS, and mana regen) And really that's fine because class balance sucks in EQ in general and that's okay, but enchanter dps also trivializes content. | ||
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#29
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All they have to do is put in random charm breaks and people will cry and play beastlords
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#30
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I remember Combine server in 2006, the first TLP. Magician pets were the thing then, so you'd see more mages than anything. But that was really the only thing that was overpowered for the era, other than there being various content things that got left in (Vorshar the Despised in Neriak, 2nd Floor Plane of Hate / Knight Weapons, some random augments with minor stats, and an instanced / monster mission for a decent earring).
Good times.
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