#61
|
||||
|
Quote:
I remember you calling me names and stalking me around the forums and I wrote you back one time calling you names, savaging burning you so bad they banned me from forums. You know bro. | |||
|
#62
|
||||
|
Quote:
And the proposed nerfs did incorporate nerfing animations, I just didn't mention it They are also somewhat of a pain when dealing with certain kinds of mobs. For example, you don't want to have shadowknights kick you in the nuts with every harmtouch just to get your animation on them, so you have to mez them, then finagle your animation over to stand next to them, then root them in range of it, which gets them to HT it. Same goes for nasty necromancer, shaman, any caster mob that is going to try to DoT you. You have to mez them, root them, get the animation in range of them, then wait for mez to fade to get that initial cast towards the animation and not you. You could try to facecheck them and stun interrupt their first spell, but that's just a wasted rune because they are going to hit you with melee too So yeah, nerf them, they're not fun anyway | |||
|
#63
|
||||
|
Quote:
Ya don't forget you guys have rune too! About half of enchanters are just not really that good and should be rolling mages or wizards and grouping more. Goal us classic EQ. More or less. I'm pro cosmetic changes. Not pro leaving the game too easy/imba for convenience. There are a ton of options for convenience. Live is a good one for enchanters who want the game to be soloquest and to solo raid mobs or churn out items with very little effort. | |||
|
#64
|
||||
|
Quote:
The casters I've found it's always easiest to lead with the nullify line normally before attempting to slow. They seem to always have either a nasty DS or good buffs or both. But that doesn't work with the animation pet. Because then they'll stick a nasty DoT on me from range before they run over. So I need to lead with mez, then root, then mez again or something to blur, then finagle the animation over towards them to get them to jump on it. Then ideally interrupt their first cast with stun while still being out of melee range. If people want to do that for every caster, while also only getting 50% experience the entire time, be my guest. I just find it all annoying and boring | |||
|
#65
|
|||
|
Idk if classic, but mobs will blow their HT timer if you get them to attempt to cast HT at a time they can’t use it (such as in the middle of casting a spell). Hope this helps (or is nerfed if appropriate!)
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
|
#66
|
||||
|
Quote:
SKs got their grreeny little pet, their own ht, but no slow or colorflux. For wizards, just have to spam rend and like lightning bolt or something with a 0.0 sec and click jboots praying to God. Clerics get DA and can spam fear, and nuke o.O Rogues, uhm, lol, maybe a poison, or lucky intimidate on some greens? Maybe *classic* enchanter, just isn't for you [You must be logged in to view images. Log in or Register.] Imma, let up now. It's RnF, kinda didn't feel like pulling a punch. Nothing personal! Chanter is OOOOOp. Will still be pretty decent, and require some finger wiggly finesse, tis EQ. That's how this game gets deep. Not just churning through dark blues semiafk. | |||
|
#67
|
||||
|
Quote:
And I actually have never gone for dark blues in my char's lifetime, which is probably why I've died so rarely. The sweet spot in my opinion for most everyone is going after mobs that are exp green and low blue. This is because you have a visual representation of level (obv blue is higher level than the green ones around it), and also they for sure will not hit as hard on average, and miss more often, than dark blues. Then there's charm breaks, I found on the rare occasions I tried charming a dark blue just to watch it wreck stuff, that it was significantly more unreliable And anyone who thinks charm is reliable when targetting exp greens is simply wrong. There has never been a session where I've sat down to charm solo greens where charm has not broken randomly including seconds after it lands. And that's with 240 cha. I really don't see an extra 15 CHA changing this. Charm is not reliable now. You will always have to be ready for a break, because there always will be some breaks, even charming greens | |||
|
#68
|
|||
|
Well the game isn't soloquest. Find urself a good paladin pal or cleric and marry them.
And ya I enjoy killing exp greens the most cuz its just safer funner, and less random, and I'm after goodies or faction usually anyway. Not even a chanter, so like I can actually hunt the occasional yellowcon solo with fear and an undead nuke, its just never worth the risk/rewards. Maybe you only sorta like EQ... takp is a lot easier with pop erra combat code and resists and twink items galore. Imho that's the server to do solo challenge, nostalgia quest on. | ||
|
#69
|
|||
|
| ||
|
#70
|
|||
|
People keep bringing up animations. Wasn't there proof that animations should be garbage compared to their current P99 numbers?
| ||
|
|
|