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Old 05-11-2019, 09:06 PM
Llandris Llandris is offline
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Default Project 1999 Play Nice Policy (PNP) - Server Rules and Expectations

Players are subject to these supplementary rules while playing on Project 1999. While by no means an all-inclusive list of the do's and dont's on Project 1999, it provides a suitable foundation by which the player can determine what activities are appropriate:

1. You may not steal kills.

Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group's specific permission.

The intent of this rule is discourage and make note of habitual Kill Stealers, not to punish those who honestly try to work together or those who make an honest mistake. Its enforcement by the Project 1999 Customer Service Staff will reflect this philosophy.

2. Help understanding what constitutes a 'camp'.

The definitions below are not absolute and Project 1999 Staff will not be defining what constitutes every "camp". All examples blow are just that, examples. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possibly a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'.

That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.

Please do your best to use courtesy and common sense when interacting with other players in spawn disputes.

2.1 Zone types in relation to camps.

There are two main zone types.

Open Outdoor Zones and Dungeon Type Zones that have their own sets of guidelines.

Open Outdoor Zones can be anything from Western Wastes, Karanas or West Commons. There are no staff recognized camps for this zone type outside of single spawn points. Examples of single spawn types might be Ocean of Tears Ancient Cyclops, Iceclad Ocean Stormfeather, or Qeynos Hills Hadden. Though, any single spawn point can be claimed, that is the only spawn you can hunt (if being contested). If you are to claim this point you must get aggro/First to Encounter (FTE) within a reasonable amount of time.

There are cases where two or more parties wish to hunt in the same area. In these cases, the parties are required to compromise. Do not attack a mob after another player, this is kill stealing.

Dungeon Type Zones are characterized as a zone which has very few open areas. These types of zones may include Sebilis, City of Mist, Unrest or High Keep (See section 2 above). For the most part you can claim what's Line of Sight (LOS)/Aggro Range. A couple exemptions to the LOS/Aggro range guideline may be Sebilis Spore King and Karnor Captain where camping within LOS/Aggro is just not practical.

For these types of zones camps are usually dictated by the geometry. You may absolutely hunt multiple camps if no one else is contesting them. Once another party shows up asking for one of your camps it is your decision which camp you wish to claim, then they can then have their choice.

Again, If an equitable compromise cannot be reached between the players prior to Project 1999 Customer Service Staff involvement, the P99CSR will mandate a compromise. Any such compromise is final and not open to debate. Refusing to abide by these terms will be considered disruption and may result in disciplinary action.

Note: A "party" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.

3. You may not kill NPC's while you are not at your PC.

It is against the rules to "afk camp" any NPC or groups of NPC's by placing a pet nearby and letting it kill while you are away from your computer. Any other form of "afk camping", such as faction killing, is also against the rules, and you may be subject to disciplinary action.

In addition to this rule, and further explained in section 5, you may not Forage items using any automated program (hardware or software).

4. You may not Ninja Loot.
Ninja looting defined is when a player, disregarding the players or player who killed a mob, loots an item that is generally regarded as significant or valuable from the mob they did not kill. This is strictly prohibited and will result in removal of the item(s) and any appropriate disciplinary action.

5. You may not use third-party programs on Project 1999.

The use of any third-party programs on Project 1999, including but not limited to, Macroquest/Macroquest2(MQ/MQ2), ShowEQ(SEQ), or any other program that interacts with the Everquest Titanium Client, is strictly prohibited. Use of any third-party programs will be detected and will result in the permanent banning of your account(s). No exceptions will be made, and once a ban has been enacted for violation of this rule it will not be reversed.

This includes programmable keyboards or other devices that creates multiple inputs for a single keystroke or automated task.

Wineq2 by Lavishsoft is the exception to this rule. In addition, any program that strictly reads log files is acceptable.

6. You may not have more than one client running per real life person playing on Project 1999 (Boxing).

There is no 'boxing' on Project 1999 servers. Boxing is defined as having more than one client running from a single computer, or having more than one client running per person in the same household on different computers. Project 1999 has an IP block on its servers to prevent players from boxing. You may apply for an IP exemption if you have more than one person in your household wanting to play by following the instructions on this forum:

Petition forums. Be sure to read the announcement sticky prior to posting to ensure all required information is contained within your petition.

Violation of this rule will result in disciplinary action, and you may lose the account(s) involved.

The exception to this rule is having one client running for Project 1999 Red PvP as well as one for Project 1999 Blue. This is allowed.

7. Real Money Trades (RMT) are not allowed on Project 1999.

The involvement of any currency, items, or services external to any Project 1999 Server (Including but not limited to: real money (USD, Euro, Etc), regulated or otherwise (Bitcoins), Food/Delivery, Virtual currency of any other game (Platinum on Live or other EQEmulator Servers, Beta Keys for the latest new game, etc)) for any of that Project 1999 server's virtual items or service (Including by not limited to: Items, Platinum, Powerlevelling, Accounts/Characters) is strictly forbidden. This is a very serious rule, and violation of this rule willl result in permanent bans of all the accounts of the players involved. Real money trades includes, but is not limited to, trading for items or platinum in game, powerleveling services, accounts, characters, or other services. Currency includes all forms of real world OR virtual currency (IE, bit-coins, WoW gold, etc) AND real world items (Pizza's, Blooming Onions, Televisions, etc). Do not joke about RMT on Project 1999. We will take all offers of RMT on Project 1999 seriously. Account trading and selling is not allowed on Project 1999 in any form.

8. Foul language is not permitted, in any language.

Excessive use of foul language in an inappropriate context, including swear words, real-world racial slurs, and other language that is not consistent with the fantasy environment and designed to hurt, will be considered a disruption. The existence of the filter (/filter) is not a license to be profane.

9. You may not harass others.

Harassment is defined as specifically targeting another player or group of players to harm or inconvenience them. As harassment can take many forms, the P99CSR involved will make a determination as to whether or not a "reasonable person" would feel harassed and act accordingly.

10. You may not disrupt the normal playability of a zone or area.

Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::

-Monopolizing most or all of the kills in an area.

- Deliberately blocking a doorway or narrow area so other players cannot get past.

- Refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by a P99CSR.

- Making excessive and inappropriate use of public channels of communications (/shout, /ooc, etc.).

- Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.).

- Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).


11. You may not defraud other players.

Fraud is defined as falsely representing one's intentions to make a gain at another's expense. Examples of this activity include, but are not limited to, using deception to deprive another player of items, slandering another player or impersonating them with the intention of causing harm to that player's reputation, or falsely representing one's identity in order to gain access to another player's account or account information.

Fraud in all transactions between players may result in disciplinary action when confirmed by a P99CSR.

This is not permission to not watch out for yourself during interactions with players. Players may still scam or defraud you on Project 1999. It is your responsibility to protect yourself. The player who scammed you may be subject to disciplinary action, but there is no guarantee you will get your items or PP back. It is in your best interest to be wary of other players.

You are responsible for the people you let onto your account. Disciplinary action may be enacted upon your account even if you yourself were not responsible for any rule breaking. Do not share account info if you are not ready to deal with the consequences of someone else's actions.

12. You may not abuse other players or Project 1999 Staff.

The following actions would be considered abuse:

o Hate Mongering - participation in or propagation of Hate literature, behavior, or propaganda related to real -world characteristics.

o Sexual Abuse or Harassment - untoward and/or unwelcome advances of a graphic and sexual nature. This includes, but is not limited to, virtual rape, overt sexual overtures, and stalking of a sexual nature.

o Attempting to Defraud a CS Representative - Petitioning with false information with the intent of receiving benefits as a result. This includes reporting bug deaths, experience or item loss, or accusing other players of wrongdoing without basis for it.

o Impersonating a Customer Service Representative - falsely representing yourself to another player as a Guide or a member of the Project 1999 Server Staff.

o CS Personnel Abuse - This includes, but is not limited to, sending excessive /petitions (as an individual or group), sending excessive /tells to a CS Representative, excessively using say or other channels to communicate to a CS Representative, making physical threats, or using abusive language against a CS Representative.

o Implying favoritism by members of the Project 1999 Staff - Implying that Guides, GM's, or Developers will show favor towards one or more parties involved in any given situation. This includes, but is not limited to, using threats of retribution or inferring that you will not be held accountable for your actions due to special consideration.

Note: This list is not all-inclusive. Other actions may be determined as abuse at the discretion of the P99CSR.

13. "Role-playing" does not grant license to violate these rules.

Though EverQuest is a Role-playing game, the claim of "Role-play" will not be accepted in defense of any of the anti-social behaviors mentioned above. We strongly encourage role-playing, but cannot allow it to be done at the expense of others.

14. You may not operate a guild that habitually violates these rules.

Disciplinary issues involving guilds may be addressed with the entire guild. Guilds whose members habitually violate these rules may be issued guild warnings, and can even be permanently disbanded.

Guild Leaders and/or officers may be held accountable for any actions of their guild members, in addition to any other actions that may be taken. It is therefore the responsibility of the guild leadership to ensure that all guild members abide by these rules.

15. The Project 1999 Naming Policy

Character names in EverQuest should be thematically consistent with the high-fantasy environment of EverQuest. These guidelines apply both forenames and surnames, and also to the combination produced by a forename and surname. (For example, the first name Clint and the last name Eastwood are both acceptable names separately, but Clint Eastwood is not.)

The server staff can, in accordance with all described rules and ultimate discretion, provide assistance with surname changes, including names with multiple capital letters and/or a single accent grave (`). Examples of this are Kirn V`Last, Harl McTarnigal, Leeza MacTeagan.

The server staff will be happy to change your surnames on request, however we will not provide forename changes unless the name violates the naming policy.

The following names are considered unacceptable.

- Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.
- Combinations of words that produce an offensive result (e.g. Hugeazz, Tug Mcgroin).
- Names of religious, occult, or significant historic origin (e.g. Jesus, Allah, Satan, Stalin).
- Copyrighted or trademarked names of products, characters, services, or concepts (e.g. Bigmac, Marlboro, Sony).
- Names from popular media. These names can be either fictional (e.g. Rambo, Darthvader) or non-fictional (e.g. Garth Brooks, Pierce Brosnan, George Washington, Michael Jordan).
- Common words and phrases that would not be found in the time, place and setting of EverQuest (e.g. Switchblade, Phaser, Toaster, Cannabis).
- Proper names from EverQuest (e.g. Rathe, Karana). This also includes the first or last name of any significant EverQuest NPC (e.g. Dorn, Trumpy, Karn).
- The names of past or current Customer Support Representatives or developers of Project 1999 (e.g. Nilbog, Rogean, Llandris, Eunomia).
- Names chosen with the intent or possessed with the effect of harming the reputation of a player or Customer Service Representative.
- Forenames containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father (e.g. Sirtallon, Lordeagle, Mothermaggy, Darksister).
- Names that contain sentences (Ikillorcs), phrases (Ontop), or two or more words that do not form descriptive compound words (Petcarbob, Diediedie and Tablechair).
- Descriptive compound words are allowed in first names and are encouraged in surnames (e.g. Treehugger, Giantslayer).
- Descriptive compound words (each separate part of the word and the entire word) must otherwise adhere to all other naming rules.
- Fantasy-oriented names which are easily recognized from popular existing media (e.g. Merlin, Gandalf, Drizzt).
- Names where the combination of the first and last name forms a phrase or violate a previous rule (e.g. Crymea River, Bran Muffin, Story Thyme).
- For all of the above, misspellings and alternative spellings (such as spelling it backwards) of the word or words are also unacceptable.
- For all of the above, any foreign variations are also unacceptable. If a player petitions a name he or she feels is offensive in a foreign language, all rules set forth shall be applied.
- Above all else, you may not choose character or guild name which, in the sole and absolute discretion of the Project 1999 Customer Service Staff, is deemed to be offensive or improper.
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Last edited by Menden; 05-23-2019 at 02:03 AM..
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