#91
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I also want to suggest keeping the non Zerg mentality if you guys do another iteration.
Scaling encounters down for Velious was a smart move. Making everything doable with 20 boxed toons (2 per IP,) resulting in 10 total I feel would make zerging unnecessary | ||
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#92
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Quote:
Make another server. Do things your way. Be happy. | |||
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#93
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Of course people will get bored of the same game over time and probably want a new reset. Not you cause you’re an insane person. Fucking clown.
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#94
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Things getting stale is exactly why you do a reset, not why you just say fuck it and never reset it because things will eventually get stale again. Who knew servers would need some attention and upkeep to make it fun and fresh for players?
As for RoZ timeline as Darksinga was talking about: Luclin - first week of June PoP - Not sure Goal for RoZ 2.0 - November Classic, Kunark, Velious, Luclin, PoP - Something like 3 months per expansion going forward, 15 month seasons. I doubt they will make anything like teams for the next season. Teams wouldn't work well with this neck beard community that tries to cheese content every chance they get. For example what if players from your team raided content and then went and looted on their other char on a different team, to give themselves immune pve chars. Also, teams are only relevant if worn item loot is in. It gives you more of a safety net but on these emulator servers you really want to be able to kill anyone that isn't in your guild. You don't want people you want to kill immune to pvp. | ||
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#95
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Just to further explain about the teams... it makes more sense when there are 20 guilds but if there are only 2 real guilds with a couple small niche bullshit guilds teams aren't needed.
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#96
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I disagree. If you want a server that "resets", go make one. Prove you're right. Don't ruin it for those who still play just to satisfy those who don't.
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#97
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