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  #81  
Old 08-01-2024, 03:35 AM
Lowako Lowako is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
AC is fubar here and basically useless on raids unless you're the tank, but it's still pretty good when grinding low blues. I wonder what kind of returns +6AC gets you throughout the levels. For a monk face tank solo grinding exp, I'm not sure djarn's is actually better, but it's not super important either way.
agreed - raiding is definitely a different story.

Realistically the difference in stats of any singular item (excluding stuff like weapons, haste items, fungi etc) isn't going to make much of a difference. It is a game of inches though. I've seen a lot of people have the mindset of "eh, its just little AC" across all 15 item slots on their character and thats where the differences start to show.

at the end of the day none of this matters because its still everquest and very few people are playing with efficiency as the primary goal - most just want something to keep a sliver of their attention occupied while they're borderline horizontal in their chair watching netflix and getting buzzed.
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  #82  
Old 08-02-2024, 07:19 AM
Snaggles Snaggles is offline
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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
I saw people talking about how Monks in increments of AC 1,000 - 1,500 changes the type of content they can solo/duo more than just stacking HP. Why is Djarns ring priced so high when AC > Agi, you are only getting 15hp over a velium ring and losing 6ac.
Not everyone plays a monk nor cares to stack AC. It’s 10 less HPs than an Eashen ring.
If you’re a casual that often is the target of a CH chain getting more hps is often the only goal.
Last edited by Snaggles; 08-02-2024 at 07:21 AM..
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  #83  
Old 08-10-2024, 02:22 PM
zelld52 zelld52 is offline
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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
Yeah thats my point, you'd be hard pressed to not find a warrior or monk equipping this and losing AC for 15hp.
because HP go up = good. i concur, i dont use a Djarn ring. For 1/10th the price, a velium fire works just as well.

hot take: strength is most important for soloing on monk, once you get your HP and AC above a certain threshold, have a fungi tunic and T staff. If the mob dies quicker, it does less damage to you. And theres a significant boost in DPS between 170 STR and 230 STR. esp with a 2 hander, esp with 75%+ haste.

soloed my monk 1-60 in tunnel gear - monk is pretty broken - so with like 1100 AC or so, no fights were particularly close on anything i was grinding EXP on. At 59 I was able to tank 2 blues at a time in howling stones entrance / basement / north (after bleeding the Harm Touches) with 1100ac and around 2300 HP, using a t staff and fungi, seahorse belt and epic.

monk is really simple. doesnt require dumping a bunch of DKP on items to level. all it takes is some careful planning of how to pull single mobs and fight them without adds.

ive found in my travels as a monk that usually the monks who dump DKP on fancy items at level 46 or 55 or w/e, never wind up getting good at the class and remain "camp monks." (who are just weaker rogues.) the monks that levelled solo using shit / decent gear are usually way more crafty and much better on raids.
Last edited by zelld52; 08-10-2024 at 02:29 PM..
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  #84  
Old 08-10-2024, 03:46 PM
Snaggles Snaggles is offline
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It’s a solid take. Boosting str boosts attack. If you can choose to solo with worn avatar or without it, that’s a pretty easy pick.
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  #85  
Old 12-04-2024, 02:55 AM
Wakanda Wakanda is offline
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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
My whole thing with runny eye is it’s fun when a server is fresh and you can benefit from some of the gear but it’s not my favorite place after that.
I wish they would tweak RE to make it more playable. Every group I had in RE when P99 green was new got ruined by the random high level Evil Eye roaming around. I'm not saying that it isn't classic, but I don't remember this happening as frequently in 1999. I remember everyone hunting there for the blackened iron (magic boots were a big deal) and the BIBS.

Maybe the dungeon was just so packed that it made it safer in general. Similar to Lower Guk in 1999. Didn't matter if you knew the zone that well. Most of the mobs were dead and there was groups around every corner to rescue you if you got aggro, lol. In 2024 Lower Guk can be a little hairy to navigate.
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  #86  
Old 12-04-2024, 09:24 AM
PatChapp PatChapp is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I wish they would tweak RE to make it more playable. Every group I had in RE when P99 green was new got ruined by the random high level Evil Eye roaming around. I'm not saying that it isn't classic, but I don't remember this happening as frequently in 1999. I remember everyone hunting there for the blackened iron (magic boots were a big deal) and the BIBS.

Maybe the dungeon was just so packed that it made it safer in general. Similar to Lower Guk in 1999. Didn't matter if you knew the zone that well. Most of the mobs were dead and there was groups around every corner to rescue you if you got aggro, lol. In 2024 Lower Guk can be a little hairy to navigate.
I remember running down from the dead side entrance right to the lord hall without getting any agro on my sk pre kunark on live. Not a single frog in the way
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  #87  
Old 12-04-2024, 11:01 AM
zelld52 zelld52 is offline
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Op is a theoryquester who has had a monk with ToV gear since level 50 and can’t seem to find a spot to level.
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  #88  
Old 12-04-2024, 12:06 PM
Eisai Eisai is offline
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Uncommon places? To solo? Seems like everyone is soloing everywhere... The list of uncommon places to solo is probably shorter than the list of common places to group. [You must be logged in to view images. Log in or Register.]
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  #89  
Old 12-14-2024, 09:24 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Eisai [You must be logged in to view images. Log in or Register.]
Uncommon places? To solo? Seems like everyone is soloing everywhere... The list of uncommon places to solo is probably shorter than the list of common places to group. [You must be logged in to view images. Log in or Register.]
True but you can still group up to 60.

Crushbone
Unrest
Oasis
Mistmoore
HPK
COM
Karnor's
Velks

will usually have groups going. This also means there are plenty of free zones to BYOG.

I mean, this game is probably mostly played by 35-50 years olds on a nostalgia trip. With kids, wife, chores and all, it isn't always possible to have stable play time. Not how the game was meant to be played but that's the player base you got now.

Aaaand if you look at EC, the vast majority of gear there comes from group content so someone must be doing it.
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  #90  
Old 12-15-2024, 09:27 AM
jolanar jolanar is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
soloed my monk 1-60 in tunnel gear - monk is pretty broken - so with like 1100 AC or so, no fights were particularly close on anything i was grinding EXP on. At 59 I was able to tank 2 blues at a time in howling stones entrance / basement / north (after bleeding the Harm Touches) with 1100ac and around 2300 HP, using a t staff and fungi, seahorse belt and epic.

I'm not sure I would consider epic tunnel gear, but I suppose it can be purchased. But it is the most important item to enable high level soloing. Monks aren't soloing well past 50 without an epic. But with epic and fungi they can solo almost as well as actual good solo classes as far as exp per hour goes.

If any other melee class had easy access to 40% spell haste clicky, they would also be able to level just as well, if not better than a monk.
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