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  #81  
Old 07-10-2019, 12:56 PM
xeffo xeffo is offline
Kobold


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/gems

also on Povar I don't think anybody had full BiS; we (Rising Ascension) were also killing Vulak around the same time Triton was.
  #82  
Old 07-10-2019, 01:03 PM
Ligma Ligma is offline
Kobold


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No. But in luclin there were lots that would be considered BIS minus some AHR loot. There's just so much loot in VT and it was trivial for a lot of servers to completely cockblock emp.
  #83  
Old 07-10-2019, 05:04 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Except there are no additional painters to fuck with your progress and there are no consequences to disregarding the numbers altogether or chances of the paint being wiped clean if you stop suddenly at a certain area on the canvas. The only potential risk involves pulling a Van Gogh and consuming the paint.

Playing speed chess and driving a car are better comparisons. You might have a blindspot or two but, while engaged in either, you have a good idea of the possibilities ahead within the agreed upon parameters. If those parameters are ignored, you risk embarrassment in one and injury in the other. Also, with both, it's important to get a feel for the other participants (your opponent/fellow motorists) enough so you can Intuit their next moves and adjust your own as needed.

If the elderly are not challenged by it, than it wasn't designed for you to show off your skills. And it's an insult to the original devs to suggest their game is as easy as paint by numbers. Our adolescent selves died and cursed endlessly at these colors and numbers. The lines weren't so visible then as they are now.
lol, there are no consequences period. Nothing here is new, there's nothing to figure out or improve on. Programming a computer to play chess at a human level was a remarkable feat. EverQuest is less than trivial by comparison. It's a coloring book with instructions on where to put the colors. The wiki is so thorough it even tells you which crayons to use and which direction to scrawl your lines. Everyone needs to stop pretending there's anything impressive about accomplishing anything here. Finding the time to waste is the only "feat" being accomplished. Just sit back and enjoy it for the mindless time killer it is.
  #84  
Old 07-10-2019, 05:08 PM
Daloon Daloon is offline
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Aten Ha Ra's quest neck alone was like 8 months worth of DKP, so no. Maybe in PoP, that shit went on for awhile. Velious and Kunark no fuckin way.
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  #85  
Old 07-10-2019, 05:55 PM
Ligma Ligma is offline
Kobold


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VT was like a 3 day spawn time though. With neck dropping everytime that's 100+ not even counting server resets. Problem with AHR was a huge loot table but even still there was plenty of great alternatives to AHR BiS. For instance, you could consider emp robe BiS over AHR. I know I never considered getting AHR after getting emp.
  #86  
Old 07-10-2019, 06:54 PM
fastboy21 fastboy21 is offline
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Still same problem, but luclin was more forgiving because there was were plenty of very nice very high-end alternatives to what might have been considered BiS for most classes in most slots.

Forgetting the problem of even knowing what is definitive BiS for each class in each slot in luclin (which gets a bit muddy) you still wind up with the reality of putting together a wish list of gear, raiding with a large guild where there are plenty with wish lists that have your items on it, a significant RNG luck of the draw to get the item to drop, etc.

Even for the highest end guilds you'd still have to pick and choose and probably run out of clears before PoP released before you got everything on your list. It was more about a handful of key items (focus effects, FT, clickies, etc.) for each class or player style than it was about some concept of max'ing out your toon with BiS items. To be honest, I'm not sure I even used the expression BiS in EQ until GoD.

This gap was also widened by the introduction of AA during luclin, etc.
  #87  
Old 07-11-2019, 09:49 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
lol, there are no consequences period.
https://www.project1999.com/forums/s...d.php?t=328634

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Nothing here is new
That's been the idea on the RPG side of things, meticulously recreating the old world from behind-the-scenes (and that process is new, as we've seen with the team still puzzling through certain issues, sometimes with amusing/frustrating results, and ironing out those wrinkles). Mob run speed. Night blindness. Infinite skipping stone. The list goes on. All of it new/unique to the project. On the MMO side though? That's what keeps the server new...players who join/return and figure out things as they go.

https://www.project1999.com/forums/s....php?p=2391761
https://www.project1999.com/forums/s...d.php?t=126304

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
there's nothing to figure out or improve on.
https://www.project1999.com/forums/forumdisplay.php?f=6
https://web.archive.org/web/20011101...*/everlore.com

https://www.youtube.com/results?sear...uest+mysteries

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
It's a coloring book with instructions on where to put the colors. The wiki is so thorough it even tells you which crayons to use and which direction to scrawl your lines. Everyone needs to stop pretending there's anything impressive about accomplishing anything here.
Crayonsplaining? Color me impressed.

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Finding the time to waste is the only "feat" being accomplished.
Sever-wide friendship is a feat we can all unlock together...
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