#41
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Edit: Ninjaed and explained far more eloquently.
Here was my awkward attempt I feel i just lost a forum fte. | ||
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#42
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HAHA FTE! Better luck next time, CASUAL!
Jk, very succinct explanations. I like how we both put some humor in the Sock ST definitions.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#43
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I never understood poop socking. Why not poop tupperwaring? Or poop PVC piping? It just makes more sense
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#45
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I didn't understand the obsession with Magician the first time around, and I won't understand it this time around either. Yes, they are easy. It is really easy to summon a Fire pet, cycle it out for full exp and play that way. But at the end of the day you just have a class that lacks versatility. If you compare Magician to Necromancer (the other major pet class):
Pet? Both classes. Nukes? Both classes. Gate? Both classes. Snare? Necromancer only. Root? Necromancer only. Mez? Necromancer only. Fear? Necromancer only. DA? Necromancer only. FD? Necromancer only. Heals? Necromancer only. Damage Absorb? Necromancer only. Lifetap? Necromancer only. Rez? Necromancer only. (Kunark obviously) Corpse Summon? Necromancer only. It's like... What does Magician get (thats actually a useful skill) that Necromancers don't? COTH, Mod Rods, ... I am drawing a blank at that point. Mod Rods and Twitches are pretty comparable restoring a similar amount of mana. I just don't get the draw of a Magician over a Necromancer when people are looking for something "easy" for a farming character purpose. The sheer amount of utility you get out of a Necromancer in comparison is staggering. | ||
Last edited by Wenai; 09-24-2019 at 04:25 PM..
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#47
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#48
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But I think Wenai really hit it on the head. Just as how Verant gave Enchanters too much and Wizards too little (because they could out-DPS Enchanters), and EQ would be a better game if Wizards got Clarity instead (or something) ... likewise Necromancers got almost all of the pet class utility, when really they should have shared some with Mages (but instead Verant over-valued Mage's higher DPS). (And Shaman should give Torpor to Druids, and ... well, I don't mean to change the thread's topic, but you get the idea [You must be logged in to view images. Log in or Register.])
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#49
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Not going to argue with you that Necro is a more versatile class with a better kit. Sure, they are. But I think probably there are some situations in where a mage is better soloing, mostly where you can not fear kite. If you just wanna pick 1 new camp every 5 levels and solo grind exp until you get to 50, sure play a necro. For me I already played a necro on live, and I play a SK now, so a necro doesn't really appeal to me at all. | |||
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#50
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I'm fairly sure mage pets are a lot better than necro pets and the epic pet is pretty damn good. Also necromancer's don't get much DD spells worth a shit unless you mean stuff vs undead.
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