#41
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Different crew on items to game mechanics. Especially re kunark items vs release era game mechanics. Agreed that holstering a huge axe magically makes your bow better than holstering a sword and dagger seems silly. Lots of stuff in eq is silly though. Is it classically silly though? If we nerf this, where do we stop? Charm? Leave the enchanters alone.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
#42
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#43
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If this was actually in classic, no evidence of such, and commonly used i believe the devs would have addressed it in some way. Just like removing items from drop tables or retro nerfing items because they were deemed too powerful. | |||
#44
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#45
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This is just a guess, but the 2011 classic damage bonus change was likely taking it to classic values from whatever the stock eqemu code was. Classic bonus values were static ish, and the pre-luclin upgrade heavily incorporated weapon delay, specifically on weapons above like 38 delay.
My point was that it certainly wasn't just not noticed during live. Played on tallon starting in late classic and I never truly feared bow damage until rangers got AM3. | ||
#46
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this is beyond stupid at this point
like this is the worst bug that is preventing people from even wanting to play bump for sanity | ||
#47
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has any1 parsed dagarn bow + weighted axe?
like how is every1 not using that atm this is silly needs a fix | ||
#48
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You got any other brain teasers for us? High Priest Haynar was the only dude left givin' a hoot and think his patience bout ran out with the fungus twanks cuz there's no item loot to counter balance that shit bind rushing you and griefing If you can get them off green be my guest | |||
#49
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Wanna know why? BECUASE IT NEVER EXISTED IN THE FIRST PLACE UNTIL LATE VELIOUS. Completely clueless. | |||
#50
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