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  #21  
Old 11-02-2013, 07:32 PM
uygi uygi is offline
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Quote:
Originally Posted by mtb tripper [You must be logged in to view images. Log in or Register.]
I always preferred paladins for the loh, so nice to have in every single situation
Every situation being "every 72 minutes"? [You must be logged in to view images. Log in or Register.]
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Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #22  
Old 11-02-2013, 07:56 PM
pharmakos pharmakos is offline
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idk, its pretty nice having a little get-out-of-jail-free card every 72 minutes =p
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  #23  
Old 11-04-2013, 07:13 AM
Swish Swish is offline
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I'm all about the SKs, sure the saintly paladins get their LOH, but that might not save them in the long term.

Feign death + HT though? That's two OP skills [You must be logged in to view images. Log in or Register.]
  #24  
Old 11-04-2013, 10:44 AM
pharmakos pharmakos is offline
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SK's only option for pulling is FD, and they don't get instant-FD like monks do.

SKs don't even get Root!
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  #25  
Old 11-04-2013, 03:52 PM
DrKvothe DrKvothe is offline
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When spell spam makes threat a nonissue, snare > root.
  #26  
Old 11-04-2013, 04:09 PM
pharmakos pharmakos is offline
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^ yeah if we're just talking about runners. not all groups are ideal 6 man groups though, and if you're short on heals or crowd control Pallys rock. i've played Warrior and SK to 50+ before. my red server pally is my first paladin though, and so far imo pally is far superior for soloing and most duos/trios.
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