#1
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Melee damage cap from 10-19
edit - after doing a bit of digging on the forums, it appears that the wiki explanation of class-based damage caps is what's working on green. Also see https://www.project1999.com/forums/s...&postcount=160 (the post apparently inspiring Haynar to do https://www.project1999.com/forums/s...&postcount=160 ) and the link to code in that post.
I thought it was going to be 28, based on experience on blue (though iirc the cap isn't really a hard cap if you've got enough strength and a very high-damage weapon... but I don't remember exactly) and https://wiki.project1999.com/Game_Me...bat_and_Damage But my two handed hammer, 13 damage, is only hitting for 24 max ever (118 strength) at levels 10-13 so far [You must be logged in to view images. Log in or Register.] Are the wiki and my memory incorrect or what? Err. I see now the separate damage caps per class type on the wiki. Is that a classic system or something that didn't get reverted for green? | ||
Last edited by Tecmos Deception; 10-30-2019 at 09:30 AM..
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#2
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It scales from 10-19, eventually capping at 28, iirc.
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#3
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The cap is 10dmg until level 10, 20dmg until level 20, 30dmg until level 30. It's been this way since forever.
This is base weapon damage, not actual damage. In addition there is a small strength bonus component that can cause you to go a few points over the cap with a high strength value. | ||
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#4
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Quote:
https://www.project1999.com/forums/s...&postcount=160 and https://www.project1999.com/forums/s...1&postcount=10 | |||
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#5
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Oh I stand corrected if so.
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#6
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However, using a higher damage weapon *and* having a high strength does mean you should be hitting for higher numbers on a more regular basis. In other words, you do more dps, but your max dps is definitely capped. And that's why an enchanter should always bother to cast his +10 STR buff on those who melee. Every bit of extra attack matters.
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#7
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#8
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I saw you guys already touched on that, so I didn't bother to go over that again. What I meant to highlight is that Strength is an actual input into the max damage calculation, but the listed formula fails to dissect the actual impact of the separate numbers that, once put through the formula, form the damage you do.
There used to be a formula on the wiki that did go into great detail on the impact of strength, but I guess it either wasn't correct (even though my experiments with it on a 10 to 20 paladin with dumb amounts of +STR gear proved it to be pretty much on point) or someone removed it for whatever reason they might have. Like I said, if you can get to STR 150-160+ and you are level 14-15 with max weapon skills, you should break the hard damage cap by 1 point. The closer to 20 you get, the lower the excess strength you need to break that cap. When your char hits 17-18 and gets a 20-25 STR buff, he should hit for 25 once in a while. Maybe even 26.
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#9
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#10
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Beta and now green, off the top of my head, cap is 20 dmg to lvl 10, but not more than 2x weapon dmg. And dmg appears to be capped at 2x weapon dmg til 20; I don’t know about max of 28 as I never had more than 14 weapon dmg til after 20. This is as SK.
TL;DR Wiki appears to be correct (at least for SK) | ||
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