Quote:
Originally Posted by Asteria
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Yep! Twoof of the situation. [You must be logged in to view images. Log in or Register.]
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Only drama I see often is at the Unrest fireplace camp. Every time I've been in Unrest it's been a dumpster fire in /ooc. Other than that, everyone has been pretty cool about things in the zones I've spent a lot of time in. Any problems that arise are usually resolved in tells or with a bit of competitive pulling. Trains happen. More often than not they're followed by apologies. Green has been less toxic by far than any live server I've played on recently. Guk is crowded, Unrest is crowded. Mistmoore has been all but dead whenever I've been there. Sol A is a great zone, but highly under camped. The drama and garbage that so many of you snowflakes are scared of just isn't there, unless you just can't handle the occasional spat or two.
Lack of competition, quite frankly, makes this boring. I've never had any problems with Seal Team, but should they really be completely unchallenged on the big targets? Doesn't having to compete with others to complete your objectives make finally completing them all the more satisfying? If I wanted to play something where all of the content was readily accessible and social interaction was limited, I'd play a game with instanced content. I don't understand the desire for a kinder, gentler EverQuest. Classic EQ was never like that. People competed, exceedingly poor behavior resulted in getting blacklisted from groups, guilds feuded, the EC market was booming, and the result was a sense of satisfaction and achievement for succeeding in that environment. Where is that sense of accomplishment here?