Project 1999

Go Back   Project 1999 > General Community > Screenshots

Closed Thread
Thread Tools Display Modes
Old 08-09-2019, 04:56 PM
Jimjam Jimjam is online now
Planar Protector

Join Date: Jul 2013
Posts: 7,560
Default /viewport aka looking up without looking up

I finally worked out a way to actually be able to see those dumb bloody bird horses which make it a nightmare to actually fight things, especially in sky!

Everquest will always give you the same horizontal field of vision, regardless of your screen size or ratio. As such, to fill the vertical field of vision it will just give you extra (or less) to fill the available pixels.

I was chatting to someone who had an extra wide monitor, and it left them with a very shallow vertical field of vision. I joked they should use /viewport to make a screen within their screen which was less narrow, then just fillup the dead space at the side(s) with UI elements.

Obviously I then immediately tried this out myself.

[You must be logged in to view images. Log in or Register.]

See how far I can look up and down!!

I look forward to being able to see what I am fighting next time I visit sky.
Old 08-09-2019, 05:07 PM
Jimjam Jimjam is online now
Planar Protector

Join Date: Jul 2013
Posts: 7,560

To give an idea of the vertical field of view benefits of viewport,

here is a giant bat from native resolution (1360) vs 640, 440 and 240.

As you can see the horizontal field of view remains constant, but the vertical viewing space's relative increase makes the vertical view significantly larger!

[You must be logged in to view images. Log in or Register.]

Edit: I done messed up the composite image! put the 640 in twice and skipped out the 440, but you get the point! comparing the first (can only see feet) second (can see whole bat) and fourth (can see lots of ceiling and floor) pictures.
Last edited by Jimjam; 08-09-2019 at 05:15 PM..
Old 08-10-2019, 07:55 AM
Danth Danth is offline
Planar Protector

Join Date: Oct 2009
Posts: 2,216

When I upgraded to a widescreen monitor years ago I ran into this issue myself (even made a forum post if I recall) and in the end I chose to keep playing in a narrow-screen resolution for that reason: Using a wide screen resolution effectively reduces how much you can see, albeit the things you CAN see will look a little larger.

Old 08-16-2019, 05:52 AM
brews brews is offline
Large Rat

Join Date: May 2017
Posts: 8

sweet, never thought of that, back in classic you even had this terrible UI surrounding your viewport on the already tiny 4:3 1024x768 resolution
Old 09-27-2019, 11:01 PM
brussel brussel is offline

Join Date: Oct 2014
Posts: 32

I've been seeing these resolution and /viewport posts for a few days now and just cannot figure out what I am missing.

I swap between 4:3 and Widescreen and the bottom and top of screen are missing a strip. I swap back and forth between my original resolution and the 4:3 one and it just doesn't seem like much is lost.

My desktop/monitor is 2560 x 1440. What resolution and/or viewport settings should I try to really highlight the advantages?
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 02:17 AM.

Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.