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  #41  
Old 03-16-2015, 08:08 AM
Smedy Smedy is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
LMFAO Holo trying to figure out how to get their massive Zerg bound. Could this thread's intentions be any more transparent?
yep, gyno spotted in various other threads trying to acquire lockets of escape

disgusting and biased beyond belief under the veil of "classic"
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  #42  
Old 03-16-2015, 08:25 AM
heartbrand heartbrand is offline
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some of you are so out of touch with the vision of project1999 and how it works
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  #43  
Old 03-16-2015, 11:01 AM
heartbrand heartbrand is offline
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Pretty much hit the nail on the head. Rather than correcting resists, they just nerfed recharging across the board.
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  #44  
Old 03-16-2015, 02:53 PM
Slathar Slathar is offline
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The recharging of items on red99 will completely destroy the integrity of the server.

First, imagine armies of melee all clicking their rechargeable lockets in Kael to zerg down AoW. Some could argue lockets are 20k a pop to recharge, but platinum isn't an issue for many, many neckbeards on this server including myself. The cost is irrelevant. Imagine the same thing being done in PvP fights. Die, pop up, loot, zerg and win. Then do this each time you have a fight. This was never done on any live server, but it will 100% be done here without a doubt. It completely diminishes any aspect of skill.

Second, puppet strings should not be able to be recharged. I am sick enough to recharge my strings daily. Imagine that on a paladin with 5 soulfires, a hasted pet with charm buried on the 15th slot. If that is in the spirit of "classic Everquest PvP" then you did not play on live PvP servers.

Finally, the ridiculous bias in this post is because the people wanting this change do not have lockets. The only way they will be able to bind en masse in Mischief is if this change is made. Do not be manipulated into this change that will ruin the integrity of the server.

Recharging was taken out for a reason. It made PvP stupid. Golem wanding someone 3 times and then clicking a Trakanon's Tooth wasn't classic. Clicking lockets en masse for PvE/PvP isn't classic, either.

Do we want to go back to the days of 13 people recharging Redwood Wands on each other?
Last edited by Slathar; 03-16-2015 at 02:58 PM..
  #45  
Old 03-16-2015, 02:55 PM
Smedy Smedy is offline
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Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
The recharging of items on red99 will completely destroy the integrity of the server.

First, imagine armies of melee all clicking their rechargeable lockets in Kael to zerg down AoW. Some could argue lockets are 20k a pop to recharge, but platinum isn't an issue for many, many neckbeards on this server including myself. The cost is irrelevant. Imagine the same thing being done in PvP fights. Die, pop up loot, zerg. It completely diminishes any aspect of skill.

Second, puppet strings should not be able to be recharged. I am sick enough to recharge my strings daily. Imagine that on a paladin with 5 soulfires, a hasted pet with charm buried on the 15th slot. If that is in the spirit of "classic Everquest PvP" then you did not play on live PvP servers.

Finally, the ridiculous bias in this post is because the people wanting this change do not have lockets. The only way they will be able to bind en masse in Mischief is if this change is made. Do not be manipulated into this change that will ruin the integrity of the server.
/thread
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  #46  
Old 03-16-2015, 03:10 PM
Daldaen Daldaen is offline
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The server that had the biggest guild disbanded for exploiting then the next guild to fill the vaccuum was disbanded for officer/leader RMTing, on a PvP server where the entire point is to grief other players who are attempting to play the PvE aspect. Where it's the same 150 people logging in every night, many of which bought their gear with blue platinum.

Is that the one whose Integrity is in jeopardy?

Managing to Strings charm a mob 15 buffs deep is impressive on a paladin. And if you are fighting said person get some root nets (or cast roots yourself) and you easily neutralize that threat. Or blind or fear it and get it starting a train that will come back and wreck the paladin.

And the only guild on Red will already be 80-man herpderp zerging down AoW regardless of where binding happens. You should be able to bind melee in Kael anyways also, just in some designated area.
  #47  
Old 03-16-2015, 03:21 PM
Slathar Slathar is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The server that had the biggest guild disbanded for exploiting then the next guild to fill the vaccuum was disbanded for officer/leader RMTing, on a PvP server where the entire point is to grief other players who are attempting to play the PvE aspect. Where it's the same 150 people logging in every night, many of which bought their gear with blue platinum.

Is that the one whose Integrity is in jeopardy?

Managing to Strings charm a mob 15 buffs deep is impressive on a paladin. And if you are fighting said person get some root nets (or cast roots yourself) and you easily neutralize that threat. Or blind or fear it and get it starting a train that will come back and wreck the paladin.

And the only guild on Red will already be 80-man herpderp zerging down AoW regardless of where binding happens. You should be able to bind melee in Kael anyways also, just in some designated area.
Your perspective is wrong and inaccurate. The entire point isn't to "grief other players who are attempting to play the PvE aspect." The entire point is to have fun playing Everquest. This means the administration has to balance broken mechanics that will make PvP broken (Trakanon's tooth, wands, etc.). The staff did a great job of this by removing the ability to recharge items. There is absolutely no reason to reinstate this mechanic that will break PvP and PvE once again.

Kael was a poor example of using the locket in PvE. However, it will be done in other zones to gain a PvP/PvE advantage without a doubt. If you think burying 15 slots on a charmed pet is impressive then this shows your lack of understanding of basic PvP mechanics. The fact you're saying you should use root nets is even more laughable.

Please keep this thread on topic: The recharging of Lockets of Escape will break Red99 PvP and PvE to a point the server hasn't seen since instant cast Golem Wands and Trakanon's Tooth.
  #48  
Old 03-16-2015, 03:22 PM
Barladore Barladore is offline
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No, I am in consensus with Pgerman, recharging should NOT be added back to red.
  #49  
Old 03-16-2015, 03:30 PM
Daldaen Daldaen is offline
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Okay let's go through the 15 buffs a paladin can stack on a charmed pet.

First he's gonna have to use 1 charge to charm the mob.
Second he's going to have to cast some junk buffs. Bracer of the Hidden, Ragefire Arms, Endure Disease, Endure Poison, HP, AC, Symbol. (That's only 7 buffs)
Third he's going to have to break charm, root the mob, recharm it, and stick something else in top slot when root ends.

Paladin can't do that alone, if he is having assistance, it's not really much different than an enchanter charming it and the paladin having a SoulFire.

Root nets are fantastic, even with the unclassic cast time red has on them. If you aren't keeping max buffs on the pet or SoW near a top slot, root net would be tough to dispell.

Recharging adds a whole new depth to the game. It makes it more dynamic and fun. If your goal is to make a fun and balanced PvP server (which is extremely unclassic), then yes you need to put some restrictions in on clickies usable in PvP. But that doesn't mean Recharging cannot exist to accomplish that style of server.
Last edited by Daldaen; 03-16-2015 at 03:34 PM..
  #50  
Old 03-16-2015, 03:33 PM
Slathar Slathar is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Okay let's go through the 15 buffs a paladin can stack on a charmed pet.

First he's gonna have to use 1 charge to charm the mob.
Second he's going to have to cast some junk buffs. Bracer of the Hidden, Ragefire Arms, Endure Disease, Endure Poison, HP, AC, Symbol. (That's only 7 buffs)
Third he's going to have to break charm, root the mob, recharm it, and stick something else in top slot when root ends.

Paladin can't do that alone, if he is having assistance, it's not really much different than an enchanter charming it and the paladin having a SoulFire.

Root nets are fantastic, even with the unclassic cast time red has on them. If you aren't keeping max buffs on the pet or SoW near a top slot, root net would be tough to dispell.
PvP doesn't exist or happen in a vacuum. There are so many scenarios to get 15 buffs on a charmed pet it isn't worth describing.

Do not change the topic of this thread: Recharging on red was taken out because it destroys the PvP aspect and diminishes the spirit of of a PvP server.
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