Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

Reply
 
Thread Tools Display Modes
  #121  
Old 01-12-2019, 12:57 AM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
Default

Added entry for skeleton forearms - credit to nilbog:

[You must be logged in to view images. Log in or Register.]

https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip
Reply With Quote
  #122  
Old 01-14-2019, 03:51 AM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
Default

Noticed there were some other pieces of the classic skeleton that needed transparency - ribcage and hipbone:

[You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

Oddly, there isn't any transparency in the brown skelly on any pieces. Thanks again to lord nilbog for the tip.

https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip
Last edited by paulgiamatti; 01-14-2019 at 03:54 AM..
Reply With Quote
  #123  
Old 01-19-2019, 04:28 PM
bonan bonan is offline
Large Bat


Join Date: Oct 2015
Posts: 11
Default

is there anyway to fix the hole in the back of my head?
Attached Images
File Type: jpg hole.jpg (99.9 KB, 6 views)
Reply With Quote
  #124  
Old 01-20-2019, 07:13 PM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
Default

Technically yes, but you'd lose transparency in the human male classic helm as a consequence. Also, the hole in the back of the human female classic helm is classic, so we wouldn't add it as a change in the transparency patcher even if it was correctable without any side effects.
Reply With Quote
  #125  
Old 01-20-2019, 09:01 PM
Maverick7 Maverick7 is offline
Scrawny Gnoll


Join Date: Oct 2015
Posts: 24
Default

any clue how to fix game sound? I lost game sound since the server went down...
Reply With Quote
  #126  
Old 01-21-2019, 01:23 PM
bonan bonan is offline
Large Bat


Join Date: Oct 2015
Posts: 11
Default

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Technically yes, but you'd lose transparency in the human male classic helm as a consequence. Also, the hole in the back of the human female classic helm is classic, so we wouldn't add it as a change in the transparency patcher even if it was correctable without any side effects.
is there a way to revert the change just for the human helm then? id rather have no transparency on the human male helm then a bullet hole through my head [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #127  
Old 01-26-2019, 03:42 AM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
Default

Quote:
Originally Posted by bonan [You must be logged in to view images. Log in or Register.]
is there a way to revert the change just for the human helm then? id rather have no transparency on the human male helm then a bullet hole through my head [You must be logged in to view images. Log in or Register.]
Yep, here's one way: backup your EQ\global_chr.s3d and open it in EQZip and export global_chr.wld. Now load global_chr.wld in Zaela's Transparentifier utility, find HELM15_MDF in the left pane, replace its visibility flag binary with 10000000000000000000000000010100 and click Apply Edit. Now reimport global_chr.wld into EQ\global_chr.s3d using EQZip and overwrite, File -> Save. Note: I haven't tested this so let me know if anything weird happens, theoretically it should just disable that texture's transparency.
Last edited by paulgiamatti; 01-26-2019 at 04:09 AM..
Reply With Quote
  #128  
Old 02-02-2019, 02:03 AM
Mudaine Mudaine is offline
Skeleton


Join Date: Aug 2014
Posts: 16
Default

Would installing this possibly fix my issue of all character models solid black?
Reply With Quote
  #129  
Old 02-07-2019, 11:55 AM
Gork not Mork Gork not Mork is offline
Decaying Skeleton


Join Date: Jan 2019
Posts: 3
Default

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
I figured as much - move your EQ directory out of Program Files.
Was having the same problem. Thanks!
Reply With Quote
  #130  
Old 02-07-2019, 12:10 PM
Gork not Mork Gork not Mork is offline
Decaying Skeleton


Join Date: Jan 2019
Posts: 3
Default

After patching the game now crashes upon reaching character select. Need help.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:23 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.