#41
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I too find it annoying that a duo pet class can hold a camp of 6 yellow mobs and not invite anyone when there are 20 people lfg. But those 2 will level fast. Not have friends. And eventually be nerfed and when they want to do something they can't handle there won't be the other classes to play with them for awhile. So let them level quickly and get ahead.. and let them wait for content.
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#42
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But what I really find annoying is a lvl 20 ench charming a red mob from further in and coming back to the entrance and killing all the low lvl green mobs for belts/rings/pads etc to farm them when there are 3 groups in the area trying to get exp. Those people are way worse than duo'rs hogging camps.
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#43
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#44
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#45
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Yikes. Lol.
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#46
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Love you too boo.
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#47
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No, I don't think so. Competitive PvE is mildly obnoxious, but old school Everquest is basically just that. There is a lot of real estate out there that goes reasonably untouched because everyone wants to crowd around the same spots. No reason not to go somewhere else. It may be less efficient in the most ideal circumstances, but if you are being crowded out, it is far more efficient to leave and find a worse but uncontested resources. Basically just apply economic philosphy to the problem.
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#48
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#49
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#50
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Just so we're all talking about the same thing. Running around soloing in, say, South Ro, is 75% exp. Upper Guk is 150% exp. So twice as much. I'd wager that, for many people (not everyone, mind you), depending on your groupability vs soloability, you could probably pull as much or more exp from soloing in South Ro than grouping in Upper Guk if you have to wait a while for the group. But I could be wrong, it's just a guess. Certainly leveling in a good group for the entire duration would be faster, but if you're heavily competing for mobs in UGuk, splitting it 6 ways, it's not like the ZEM is like 500% (unless the wiki is wrong.) I do agree, though. I primarily play for the social aspect, so I'd rather take a subpar group than soloing if possible. | |||
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