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  #41  
Old 12-05-2019, 07:54 PM
Doktoor Doktoor is offline
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Join Date: Jul 2011
Location: Northwest Alaska
Posts: 160
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That bump to HHK was way way late into the game. I’m pretty sure I was 60 on live. It’s not classic. It was to get lowbies to group.
  #42  
Old 12-06-2019, 10:53 AM
lordpazuzu lordpazuzu is offline
Kobold


Join Date: Dec 2014
Posts: 107
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Since we're armchair game dev'ing this, I'l just put all outdoor zones at 100 and all dungeons at 120 and call it a day.
  #43  
Old 12-06-2019, 11:07 AM
Rick Sanchez Rick Sanchez is offline
Sarnak

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Join Date: Aug 2015
Location: Portland, ME
Posts: 382
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Enjoy your free game fellas
  #44  
Old 12-06-2019, 11:15 AM
bum3 bum3 is offline
Sarnak


Join Date: Mar 2015
Location: Fort Smith, AR
Posts: 402
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HHK.. the place to be from lvl 20 to 50.
  #45  
Old 12-06-2019, 01:03 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
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Even in Live beta it was commonly known that dungeons had a bonus. It could have easily been a myth, though. Most things commonly known then were myths: You have to loot the old corpses to spawn more mobs; early invis breaks are caused by being out of food/water; Pristine Scarab Carapaces only drop if you kill with non-melee, otherwise it will crack; INT governs tradeskill skillups while WIS reduces failures, etc etc.
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Myuharin <Force of Will> & Myuharin the Revenant
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Last edited by uygi; 12-06-2019 at 01:07 PM..
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