#11
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I would disagree that the philosophy you use to try to bolster this server is in any way applicable to planned GM events where you have very specific expectations for the players.
It's your game at that point, you have their attention, you ultimately have the power, and you can essentially do whatever you want. I don't doubt that an AoN was on CT and, out of frustration built up over the entire night, you basically withheld it from the people, and rightfully so. At the point that you structure a GM event with certain guidelines, the typical and regularly used server guidelines take a backseat to a degree. I don't disagree with you on really any point but that - it's subtle. It absolutely is up to the players to make the server work well, but when everything goes to shit and what you had planned produces the opposite effect, I do think it's up to you to force your hand and guide those events back to something palatable for the server as a whole. | ||
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#12
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Keep in mind I wasn't at the event, but saying that it will require many different guilds to kill the given mobs isn't very hard to understand or comply with.
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#13
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buhbuh I dont think people were concerned about loot I think the problem was more than half the server just wanted to pvp for the event. dont quote me tho I could be wrong.
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#14
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Yeah, from my understanding it was just a lot of griefing and corpse camping with one guild holding down the zone for hours all night long.
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#15
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Quote:
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#16
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Quote:
Should just plop a mob like that down in the Arena, or rathe mountains, or DC, or TT or swamp - some under-used zone (not on the way to unrest, let the newbs get there still) and then LEAVE and let the players figure it out themselves... so you dont even have to babysit. bet it would stay up a looong time. until players realized they had to work together. | |||
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#19
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feel. fucin rnf
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#20
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just sayin you don't play here so your opinion is worth about 0
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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