#1
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Vessel Drozlin flees water and can disappear
An enchanter had VD low and was able to kill him but not before he ran down into the water pit. From there, he disappeared to god knows where while charm pet killed him. I wasn't able to /target the corpse but one of the other enchanters was. I assisted him to target it while we looked around to try to figure out where the corpse was before it finally rotted after 30 excruciating minutes.
It seems if you keep VD in his spawn room, he won't cross the boundaries of the one-way walls, but if you pull him out (the South), he will start to path toward this water. Once he does, he will disappear and be unlootable. Given how long of a spawn this is and how contested it is, it is a huge waste for VDs to be lost like this. This isn't a post to ask for reimbursement of a specific lost corpse but rather, look into fixing this systemically. | ||
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#2
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The pathing in this underwater tunnel area is indeed pretty bad. I had my baby iksar shaman down there looking for those skulls for the cudgel quest, and the iksar outcasts would flee into the water and through the walls etc.
I just waited till they regenned and they would come back to hit me. I can see that not really being so feasible for Vessel. | ||
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