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  #1  
Old 06-25-2014, 08:28 PM
JayN JayN is offline
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Default BARDS: Npc's not fleeing at low hp

BARDS: Npc's not fleeing at low hp, when mobs get low they should flee in many cases.... Instead they fight to the death if a bard is involved.


Not classic needs fix asap
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Old 06-25-2014, 08:39 PM
zanderklocke zanderklocke is offline
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If killing multiple mobs on same faction/mob type (tigers for instance) only the last one alive will flee.

Unless you're actually talking a bard npc types. Then I'm not sure.
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Old 06-25-2014, 08:58 PM
JayN JayN is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
If killing multiple mobs on same faction/mob type (tigers for instance) only the last one alive will flee.

Unless you're actually talking a bard npc types. Then I'm not sure.
that last one wont flee... this is very easy to replicate in Old Sebilis
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Old 06-25-2014, 11:26 PM
zanderklocke zanderklocke is offline
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Are other mobs of similar faction nearby through walls? If this is the case, mobs won't run. They may need to decrease the assist distance I think.
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Power Leveling Service | OT Hammers | Quillmane Quide
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