#201
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I assume that normies means someone who isn't on the autism spectrum.
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#202
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#203
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https://www.mmorpg.com/awards/player...ers-1000014201 The game is absolutely not forgotten just because some video game "journalists" don't talk about it much. | |||
Last edited by Sonnenkrieger; 12-23-2019 at 06:25 PM..
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#204
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Gamers, it’s like taking candy from a baby. How many go fund me’s is it gonna take for people to learn this lesson, don’t pay for promises. Make these bitches start signing contracts saying if said game isnt finished by “this date” we take your house, car, savings, and throw you and your families stupid asses out on the street. That will motivate them to get some work done.
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#205
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And you can still get lots of players, sometimes even more than "appealing to a wide audience" because that mentality can dilute or ruin the game. | |||
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#206
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So I think the best solution is to calculate the expenses to begin with like how many assets you need in total; crowdfund it, then pay the artists, programmers, etc for exactly what they finish. Then sell the box for $60 if its a high quality game (which it should be), split the profit reasonably, and crowdfund the server costs and salaries to keep it alive. And if it doesn't get funded then the game doesn't continue (which is unlikely if its a good game). And if the salaries don't get paid, which is part of it, then they made plenty of profit already and can build another game or do something else. They should also agree in the beginning on who's going to stay on the team after release to manage it, and who's only a contract like artists. And you keep the "monthly crowdfund" private while using the surplus for future months or even splitting it as profit. That way everyone will be inclined to donate, even if only $1 a month (which should be enough with lots of people playing). And if it doesn't get funded for a month then you take it down for a week until the minimum is met; which includes the salaries they choose (which should be reasonable, if at all because they could just crowdfund the server costs alone while doing no other work to manage it, or "volunteer" like p1999). Expansions could use the same system. | |||
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#207
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They want you to purchase it and pay a sub AND FUCKING HAVE COSMETICS AND ACHIEVEMENTS SYSTEM, I will tell you what happened Brad got strong-armed out of the position of consultant to the game by the fags over there. Brad became depressed over his back-seat position and ruining of what he thought would be a good new mmo and died to drug use or suicide or both.
Games gonna sink like a lead fucking zeppelin. | ||
Last edited by Jeston; 12-24-2019 at 12:19 AM..
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#208
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Drugs or not least the guy got shit done. | |||
Last edited by Draulius; 12-24-2019 at 12:30 AM..
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#209
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Yeah, well least brad will have memes about him, the guy who posted it no one will even know when he dies. | |||
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#210
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I made a bunch of videos for them early on that was synonymous with his vision of building worlds and he was one of the few, if not the only one, who would agree and like what I posted, etc. And there's at least one person on the team that has the poisonous "modern MMO" mentality that contradicts what Brad and the core EQ community wants. You can also see it in some of the game's features. And that doesn't mean you can't have "better" systems but not if you start "copying crap from the clones" because you're trying to "appeal to the masses" which can ironically backfire since it makes the game suck and look like every other failed MMO. /cough target rings | |||
Last edited by Hazek; 12-24-2019 at 12:56 AM..
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