#1
|
|||
|
So about GW2
So I tried to read some developer blogs and some reviews and some random stuff to try to figure out what's up with GW2. Is my impression of the game, which remember is based just on what I can read from both ridiculously positive and ridiculously negative sources, relatively accurate?
GW2 consists of a totally PvP-free game world; esport PvP wow-ish FPS-ish arenas; and an instanced, server vs. server vs. server, "wvwvw" PvP battleground. The game world awards xp for everything you do and has the now-ubiquitous "kill 10 rats" quests and typical-ish tradeskill systems and a personal storyline coupled with dynamic events that aren't unlike the little rift things in rift. The arenas are wow arenas/mmoa on steroids/counterstrike with RPG stats and are for competitive esport. The wvwvw is entirely separate from the actual game world and is basically a fancy wow battleground meets a game of battlefield 3, except that is has 3 teams and lasts for 2 weeks at a time, where holding objectives that are basically wintergrasp keep/either teams keep in AV in WoW accumulates points for your server that impart "bonuses" to the real world so you can do your solo, instanced, pve thing better. Grats arenanet on combining mindless-ish PvE for the ultimate casual gamer with meaningless PvP that takes place inside instances with esport lameness? OH BUT I FORGOT TO MENTION THAT GUILDWARS 2 HAS A DAY/NIGHT CYCLE AND WEATHER SO IT IS TOTALLY REVOLUTIONARYYYYYYYY!!!!! No but seriously, why does every new game insist on mentioning that it has a day/night cycle, as if that is a selling point, as if that wasn't included in 15-year-old RPGs (and more realistically, too, I might add) because it'd be fucking retarded to have an RPG that did NOT have a day/night cycle? And yet these new companies think it is something to talk about as a selling point for their game? Thank God P99 is fun. | ||
|
#2
|
|||
|
And yeah, I'm obviously a hater. I wasn't a hater 30 minutes ago, though. I became a hater by reading about the devs talking about how great their game is, about how awesome they are that they were able to make the same crap from the last decade into something that isn't crap.
If you have something to tell me about the game that shows that all of the advertisements about the game being a "revolution" aren't actually just false advertising, then please, do tell. | ||
|
#3
|
|||
|
Got the game for free so I jumped on it for the first time over the weekend during the head start.
My first impressions were disappointing. Typical theme park mode mmorpg... head to this camp complete task, head to this camp complete task, etc etc... While you're doing this you may encounter events. The NPCs will interact with you asking you to help fend off some raid on the camp. These are sorta neat at first but they repeat so often you realize they are not too important, just part of the theme park. Anyhow this is all low level stuff so I don't have too much to share regarding group dungeons or raid events at this time. The good stuff... the environment, at least for these 'plant people' is some good eye candy and can be rather immersive. As for controlling your character in fights, this is my favorite part of the game. I play a Thief and it can get rather technical. Basically you get 5 weapon attack skills based on the weapon(s) you're holding. If you're using a pistol in mainhand and dagger in offhand than you get 2 mainhand pistol attack skills, 2 offhand dagger attack skills and one attack skill that is unique to dual wielding those two weapons in that order. You don't just have these weapon attacks skills... you also get to slot 3 'skills' which basically add synergy to your attack skills, one healing skill (no pure healers in gw2, every class heals), and an epic skill. So you have 10 skills to use in fights all with different functions, some skills change based on your position of your target or whether you're in stealth or not... Oh wait not done... you can weapon swap to a different set of weapons whenever you like. Now you have 5 new weapon skills to use. Want to AOE? Swap to short bow from your pistol/dagger for those weapon skills and then swap back when you want to. By the way the Thief can't tank and dies in like 3 hits... so you have to use manual dodges, shadowsteps, stealth, and always be moving around the mob to avoid dieing. In other words it can get tough to manage all this as fast as you can especially in PvP but the challenge is fun and to me it's the best part of GW2. Then I come back to p99 and stand face to face with a mob while my autoattacks swing... yay fun! | ||
|
#4
|
|||
|
Game is pretty cool worth checkin out, I think even the harshest critics (panda fanbois) will get their money worth.
all the quests are like mini-raids because the group system is kind of like "anybody nearby" and quests just randomly happen and ppl swarm to them. The pvp is bg/wvwvw which is like w/e. It would be cool to troll them into a pvp server though. You can level entirely doing pvp. It does have different combat/quest/advancement/feel, so it's like the 1st non-wow clone in forever. It's as much a WoW clone as ppl said WoW cloned EQ (aka like .2%). EQ/WoW was MMO 2.0, this like MMO 2.5 -boogie2998 (Fat Francis)
__________________
In your unfailing love, silence my enemies; destroy all my foes, for I am your servant. Blessed be the LORD my strength, who teaches my hands for war, and my fingers to fight. (Psalms 143:12-144:1) [10:53] <@Amelinda> he grabbed my ass and then i broke his nose. | ||
Last edited by Lucky; 08-31-2012 at 11:29 AM..
|
|
#5
|
|||
|
I'm probably just old, but to me the hyper-involved combat sounds like it would devolve into whack-a-mole pretty quickly. I can't stand that, when I'm just reacting to my interface--pressing whatever button lights up as the next logical step in the rotation. I'm sure I'm just old. My wife doesn't get as pissed as I do playing WoW or RIFT, etc, but I just prefer my MMO slow-paced so I at least have the illusion I'm making tactical decisions.
| ||
|
#6
|
||||
|
Quote:
In regards to the Thief the weapon skills don't have timed cooldowns. They cost initiative points to activate so you need to manage the regeneration of initiative and actively know how much each skill costs to decide is it worth it to blow say 6 points of initiative at that given moment to use that skill. Not only do the skills do melee damage they also apply conditions on the target (bleeds, poisons, debuffs) and you want to keep those ticking away during a fight. Some skills also stun, interrupt, silence and snare your target so that's even more to manage. This all happens so fast and the animation of the fights look great. | |||
|
#7
|
|||
|
wvwvw reminds me of frontiers
with a queue which upsets me | ||
|
#8
|
||||
|
Quote:
Also: PvE downward level scaling? Hahahaha. Wtf? | |||
|
#9
|
|||
|
that's what frontiers are, but permanent
fight for control of keeps and towers, try to steal enemy relics for bonuses to your faction's PvE, exp out the ass | ||
|
#10
|
|||
|
I think the reason they mention the day/night cycle is because SWTOR didn't have one and a lot of folks made a big deal about it.
| ||
|
|
|