#11
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On topic - 1. Strafe running puts your hitbox more in front of you, W key will put it behind you - getting you killed a lot even with a big lead. 2. Illusions don't set your faction to a specific number, they increase faction enough to make you reach dubious or better often, without hits. 3. Hitting a mob before it's pulled into camp (and doing damage) will keep it off of your sitters. Exceptions are pet classes and their weird agro, as far as I can tell. 4. Don't let anyone tell you you're idea is bad until you test it for yourself. Ever seen a bard swarm using a one-button Z or C side strafe? Only ever once. 5. Friends > Pixels - but we all knew that right?
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Ninjafox
Superbass | |||
Last edited by Illsiff; 07-23-2021 at 11:50 AM..
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#12
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That no, putting all my points into CHA as a high elf paladin is not a good idea. xD
Young me thought that EQ would work like D&D and such, where you could solve problems with diplomacy and a silver tongue. | ||
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#13
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Actually being a hgh elf pally with max charisma isnt that bad. Probably not idea or anything but itll really reduce your critical failure rate for lulling, which is actually fairly useful!
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
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#14
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I was smarter and knew better when I rerolled that pally into a DE SK about a month later. | |||
Last edited by tadkins; 07-25-2021 at 02:07 AM..
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