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  #1  
Old 08-04-2022, 08:55 PM
SantagarBrax SantagarBrax is offline
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Default P99 is a Meritocracy, not a Democracy

Since when did Jutebox and a handful of other "select" players get to decide what happens to everyone on p99 Blue? What's up with Menden and Galach kowtowing to the mob?

We've had the draft for almost two years now and what has that accomplished? Kittens has been in ToV, outside of a quake, a handful of times at most and only in the past 6-8 weeks? They also have enough ST keys to compete there, yet never do.

TSS - even less than kittens.

All other draft guilds - eashen guards and hot, that's it. I may have seen one attempt at an LTK since the drafts' inception, which Vanquish and Riot chose not to pursue as a target as an incentive.

"we want to learn tactics" - There's over 20 years of information online on each and every encounter, look it up. None of it has changed at all when there is zero competition. Competition is what breeds innovative ways to succeed.

"It's wildly popular" - are you a 12 year old girl at a Justin Bieber concert? Of course "FREE SHIT" is "wildly popular"! Who would have thought!?

The bottom line is that all of you don't want to compete, which is where the fun and magic is, and you just want free shit. You're playing the wrong game / server.
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  #2  
Old 08-04-2022, 09:34 PM
loramin loramin is offline
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
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  #3  
Old 08-04-2022, 09:46 PM
Ripqozko Ripqozko is offline
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Where is your warder loot? don't you like to compete. sorry you dont got. hope that helps.
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  #4  
Old 08-04-2022, 10:02 PM
SantagarBrax SantagarBrax is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Where is your warder loot? don't you like to compete. sorry you dont got. hope that helps.
Case in point ^

Cheap, competition-less loot. Value = 0.
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  #5  
Old 08-25-2022, 07:26 AM
Valakut Valakut is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Where is your warder loot? don't you like to compete. sorry you dont got. hope that helps.
competing and lying/stealing/cheating through guild and server politics are not the same thing.
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  #6  
Old 08-04-2022, 09:57 PM
SantagarBrax SantagarBrax is offline
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Mevath - " Its also not true that you are die hard for a classic raiding experience or you wouldn’t constantly be asking for Earthquakes to happen."

I, and many others agree, that too many earthquakes is detrimental to the health and longevity of the server as well as the players involved. It dilutes the value of the game entirely and only hastens its doom. When nothing is difficult to acquire, it doesn't hold the same appreciation. In effect, it cheapens these items and the experiences involved obtaining said items. I still remember my 1st ever raid loot from 2015: Wand of the Black Dragon eye and I still have it in my bag at this very moment.

In addition, Earthquakes are a high stress activity and environment. It's critical to have the in-between quake breaks to allow players to decompress, get off their high horses, and come back down to Norrath to truly appreciate everything the game has to offer, not just one aspect.
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  #7  
Old 08-04-2022, 09:58 PM
Croco Croco is offline
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p99 is a dystopian shithole, if you think competition is classic you're playing the wrong game
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  #8  
Old 08-04-2022, 10:03 PM
SantagarBrax SantagarBrax is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
p99 is a dystopian shithole, if you think competition is classic you're playing the wrong game
The entire design of the game is competition based. If you have a problem with that, take it up with Brad, Steve, and Bill..along with all of the other dev's from said era.
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  #9  
Old 08-05-2022, 12:59 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
The entire design of the game is competition based. If you have a problem with that, take it up with Brad, Steve, and Bill..along with all of the other dev's from said era.
https://web.archive.org/web/20010302...t/aradune.html

Quote:
(4/11/00)

<Lum> Do you think the new zones are less "campable" then the zones we've seen so far in EQ? (and is "campable" a word?)

<Aradune> More so yes, but we certainly haven't 'fixed' camping per se, and I'm not sure we ever will totally with the current incarnation of EQ. We are using more 'randomized' loot and many dungeons require players to commit to them more so than older dungeons. Also, we're hoping there will simply be less crowding and therefore less competition for camp sites. So, overall, I think things will be a lot better, but people will still camp something they really want

...


<Lum> We've heard a lot from you guys about something called "The Vision(tm)". Can you go into some detail about this vision thing? Is the Vision really trademarked?

<Aradune> Heh, no, I think a player started adding TM whenever he used the term and it caught on. I thought it was pretty funny so I started using it myself. The Vision(TM) is really, in a nutshell, what we (the EQ teams) always have wanted EQ to be... When we sat down and designed EQ years ago we all had a vision in mind, and it really came together. Basically, we wanted to bring MUDs to the masses, attach graphics to them, and also to recreate that feeling of playing D&D or some such with your friends around the table, but online and in a 3D world.

...

<Lum> I'm trying to avoid specific "class issues" here but there's one thing I just have to ask, if only because it seeming contrasts with "The Vision(tm)" EQ has done an overall good job of controlling grief players, and has tried to continue refining that with such things as showing what players are looting, the "Play Nice" policy of camp policing, etc. Given that, why do rogues have a pick pocket skill that basically steals money from fellow group members?

<Aradune> Part of the challenge we wanted Rogues to encounter is the trust issue. Rogues, traditionally, are not very nice fellows and don't get along with others, except perhaps other Rogues. EQ, though, is a social game, based on interdependence in many ways. So Rogues by design have more of a challenge grouping as well as with other aspects of the game (faction issues, and such). I guess to me, that question would be akin to asking 'why do so many NPCs hate Trolls?'

...

<Lum> If you could go back a few years and redesign Everquest from scratch, what changes would you make?

<Aradune> I'd try to positively address some of the following problems: camping, players outleveling their friends, kill stealing, attributes not mattering enough, bottom feeding, assaulting encounters with too many people, trains, downtime, etc. But I won't say how [You must be logged in to view images. Log in or Register.]
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  #10  
Old 08-05-2022, 01:24 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Lol my dude you just absolutely destroyed OP
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