#11
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Another consideration is 1hs had better ratio in vanilla than 1hb.
Warriors won't be using 5:10 ratio weapons to compete with monk 6:10 ratio! On a by swing basis warriors will generate more aggro than rogues and monks due to the aforementionds preference for piercing and blunts(!). Also note warriors get their melee akills earlier, so they tend to produce more swings than other classes. Some high aggro spells may be problematic, but wizards, enchanters, necromancers paladins and even clerics can root (in addition to those mentioned by op). Mage pets can follow an almost similar role? As a warrior you want to fight a rooted mob, then when you see a tash, mal, slow land then hit taunt to piggyback off that aggro boost and hope that taunt aucceeds before root fails. | ||
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#12
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__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#13
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Given vanilla HP on mob and having done it on blue, 1 root
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#14
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On Fennin Ro in vanilla, the major camps like Frenzy and AM / Lord were based around pets as tanks. Regular melee just took too much mana to keep healed efficiently and pets did more damage anyways plus regenned fast out of combat.
Groups would advertise "/ooc Frenzy lf1m pet class". Warriors and rogues were the least wanted classes of all. Maybe things will be different but don't hold your breath. | ||
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#15
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#16
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People are really loath to let other players die. Sometimes you just gotta let a puller bite it. Better one player takes a dirt nap than a TPW. | |||
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#17
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Like who was play testing these 'xp' encounters, and what level of gear/aa were the play testers equipped with?! | |||
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#18
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Roll your favorite toon you will be fine. Warriors are used in game at many levels and are awesome.
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#19
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#20
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