#1
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Threat Weapon Rankings
Please don't take this as gospel. There is a TON missing from this list. But I just wanted to get it started. So any additions let me know.
This is in my experience the Rankings of current agro weapons in game. Please lets discuss the list and move things in/up/down list as the discussion goes on. I think a good list of agro weapons with how much threat they produce will be a good resource for this section for tanks looking to get some threat weapons. Now this doesn't include all the proc weapons cause some suck. Such as Jaleans, Kriezzen Flame, Dagarns Tail. They are great weapons but not threat weapons. 1 Scepter of Destruction Strikes your target with a chaotic burst of mental energy, causing between 264 and 274 damage 2 Trident of the Deep Sea Crushes your target with a wave of water, causing 20 damage every 6 seconds and lowering attack speed for up to 6 secs 3 Blade of Strategy Strikes your target with the rage of Vallon Zek, causing 100 damage and severe anger in your target. 4 Nevederia's Horn Constricts your target's throat, causing between 34 to 65 damage initially and 11 damage every six seconds for 1.5 mins as well as lowering their strength and agility. Damage per mana 5 Sword of the Shissar Fills your target's blood with poison, causing 30 damage initially and 27 damage every six seconds for 42 seconds for a total of 219 damage 6 Wavecrasher Chokes your target with mist, lowering attack speed and causing 20 damage every 6 seconds for up to 1 min 7 Willsapper Drains your target's energy, lowering attack speed for up to 6 secs 8 Feverblade - Bane of the Shissar Decrease hp by 110, +41 hp on mob per tick 9 Veldrak's Shortblade/Shortsword Strikes your target with a burst of intense force, causing between 133 and 179 damage. 10 Cracked Claw of Zlandicar Saps your target's power, decreasing their agility, strength, and armor class for 4.0 mins 11 Braid of Golden Hair Summons a swarm of insects to attack your target, causing 50 damage every 6 seconds for up to 6 secs 12 Blade of the Swarm Summons a swarm of insects to attack your target, causing 50 damage every 6 seconds for up to 6 secs 13 Frostbringer Freezes your target with ice, lowering armor class and causing 60 damage. 14 Sarnak Warhammer Strikes an enemy with holy power, briefly stunning them 15 Silken Whip of Ensnaring Entangles your target's feet with magical roots, slowing their movement speed 16 Ykeshan Weapons Decrease Hitpoints by 75 | ||
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#2
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Also, there's no mention of Infestation or Trochilic's Skean in your list. | |||
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#3
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#5
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In general best aggro procs are stun/dd dot slow/debuff lifetap/other | |||
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#7
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Blade of Strategy 2 Cracked Claw of Zlandicar 3 Trident of the Deep Sea 4 Wavecrasher/Willsapper/Truncheon of Doom 5 Scepter of Destruction 6 Sword of Shissar / Infestation 7 Jaelen's Katana 8 Blood Point 9 Frostbringer 10 Feverblade 11 Veldrak's Weapons 12 Silver Whip of Rage 13 Trochilic's Skean 14 Sarnak Warhammer 15 Ykesha Weapons SoD is the rolex (and most desireable) of weapons for obvious reasons (stats, rarity). Procs are secondary and white damage really matters. Ask me the BIS combo and I'd say Jaelen's primary and a Blade of Carnage secondary. Edit: had blood point and jaelen's switched
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Last edited by Naethyn; 10-18-2016 at 07:19 PM..
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#8
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For instance, wavecrasher has a slow and dot components in one proc. Anecdotally, I want to say that I notice a giant jump in threat level immediately upon proccing the wc, so it seems to me that the slow portion generates threat independently of the dot since the dot doesn't even need to tick to see an immediate snap of agro. Furthermore, I considered weapons that just have dot procs and I noticed that these weapons seem to generate a long series of threat spikes corresponding with the dot ticks instead of one large threat dump like you see on the dd/stun/slow. Personally, I noticed this when using infestation. Specifically if I hadn't snapped agro immediately upon proc that I would snap agro nearly the instant its dot would actually tick its 1st/2nd/3rd/etc. round of damage. If it's additive or cumulative at all, weapons like the wavecrasher should be in a unique tier above any weapon that exclusively has a dot component or slow component proc. I couldn't think of another weapon with a proc like that so that's why I use wc as my example, if there are others feel free to differentiate accordingly. Again, this is just something I noticed and wondered about to myself before, if anyone has anything they could add or point out, feel free. Other than that, I would consider the edited list from OP to be accurate and pretty darn useful. | |||
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#10
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I'm going to start by assigning each proc type a value and setting a scale based on this tier list and then observe that over time (instant procs I'm going to consider 1sec duration) Using 'units of threat' or (tu) ill try to illustrate what I'm noticing. Stun/DD = 12tu (instant) = 12tu/1sec DoT = 16tu (instant 4tu; each DoT tick generates 3tu) = 4tu/1sec + 12tu/18sec = 4tu/1sec + an additional avg of 1.5tu/1sec for 18seconds; note can be refreshed. Slow/Debuff = 8tu (instant) = 8tu/1sec lifetap/other = 5tu (instant) = 5tu/1sec I think this is why DoT weapons like infestation can out perform something like a willsapper or other lower tier proc when just considering threat. The infestation can proc to generate a modest amount of threat immediately, then sustain the threat for the duration of the DoT by way of a constant intake of small threat from each subsequent tick of damage. Keep in mind, it could be maintained a lot longer than the duration because it can be refreshed, which would also add another chunk of threat instantly because the fresh proc and also extend the lifetime of that constant threat/time that comes from the DoT ticking. I think this is why weapons like this can get you like 90% of the way to being an awesome threat dealing machine with like 1% of the effort involved in getting a technically better threat weapon like Epic or ZClaw. I'm assuming I'm wrong, but this is the best model I've come up with that explains the differences between the proc types. But for something like the wavecrasher I'm not so sure a DoT weapon alone can out perform it because of the dot ticks that follow a large instant threat spike from the slow portion. Wavecrasher proc = 8tu/1sec(slow threat) + 4tu/1sec(instant dot threat) + 'N'tu/1sec for Xseconds from the dot. Given that its a dot just like Infestation it has the capability of refreshing its proc too. Thereby not only generating that initial spike in threat, but also further sustaining its threat/time by resetting the dot dmg timer. Lemme know if you see a flaw in my reasoning, I'm pretty mentally wiped out from work so I hope Im making sense lol. tl;dr Wavecrasher I think should be on the same tier as Trident of the Deep Sea, given they both have procs that slow and dot. And given the way procs seem to work here, it should be placed with its counterpart and away from other weapons that uniquely slow or dot. | |||
Last edited by lootrogue; 10-18-2016 at 08:44 PM..
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