#121
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With that out of the way, YES. I do recall that some players on my initial encounters would attack mobs that I had already pulled or were already fighting and would attempt to burn them down so they could get loot. I distinctly recall this happening in Crushbone because goshdang, those belts were just SUCH a huge noob payoff magnet. And YES. If you were in Nektulos and you saw a skeleton holding a staff, every noob would attempt to do over 50% damage to score a cracked staff, regardless of who started the fight with the mob. What I also recall is that this mindset went to the wayside with players around the time they were in their late teens or early 20's in character levels and were hunting in groups in places like Highpass, Unrest, or venturing into Guk or Mistmoore. Because people were playing more in groups, groups would call out camps and keep mobs killed, make friends, join guilds, etc, and players who were disrupting camps were called out by name or the guild tags of such players were called out and griefing would ensue. So what I am saying is, from my personal limited experience on Fennin Ro, is that the players that would attempt to KS a mob were largely only found either in the very low level bracket, or at the much higher level bracket with open world mobs like Hill Giants when druids were doing their solo thing. I suspect that part of the play nice policy having been put into place was probably because of raiding guilds being stupid but also the massive backlog of reports on Druids sniping things that Guides constantly had to put up with. So yes, I remember a good portion of what you're talking about. But here's the thing. If it was classic for Everquest to launch without a play nice policy, and then later for the game to evolve into having one ... What on EARTH is the point of repeating that time span of the game evolving into having one going to do to improve the quality of the game, especially one that is offered free and has a server staff made up entirely of volunteers? And I am STILL completely missing the point on why this absolutely developmentally challenged issue of the play nice policy is being tossed around in a thread dedicated to Hybrid experience point penalties. Get off my lawn and make your own thread dedicated to it! | |||
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#122
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Zur almost everyone here does this isnt some off topic hate speech thread section of the forums, its the section for players.
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#123
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Wow; we already knew reading comprehension wasn't your strong suite, but damn!
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Even if there was a PnP back then (and I agree, there wasn't), GMs didn't follow the PnP or any other rule set consistently. Even if they did, most people didn't petition GMs over such things. So you are 100% correct that as a result of all those factors, people did KS each other over mobs in the early days, and hell they did it in the later days too! But NO ONE, not one single person, in any way agrees that doing that here would be a good thing. Not one. You've written wall after all of text, insulted and/or annoyed a decent fraction of this forum, but not a single person has indicated even the slightest interest in your ideas.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||||
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#124
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If classic PNP is in the game, then you have the ability to go to the camp and take turns. If pre-PNP is in the game, then you have the ability to get a group and fight for a camp. Quote:
I don't think that's an issue anyway, if the pre-PNP ruleset were to be in place for the entirety of Green's timeline (which would be justified by the level of competence the playerbase has now, as compared to all those years ago). No matter what the system, twinked characters are always just going to go burn through exp content and move on, and will choose to not group with non-twinked people if they don't want to. There's plenty of uncontested content for non-twinked people to level on. I personally would limit twinking if I could, but that wouldn't be "classic", so unfortunately won't happen here. Quote:
People need to stop playing this game thinking that the whole point is item farming. That's not the point. You're just being mice in a cage, going round and round mindlessly on the wheel in a box, if that is what you're doing with the game. Stop being so scared about chaotic things happening and not being able to just sit around like a vegetable in a line for something. The point of the game IS the unexpected and dynamic experiences; you're supposed to be existing in a volatile fantasy world. --- Quote:
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I'm not sure what you're trying to say with your last part though. It's already been discussed why the pre-PnP era of Everquest was the best era and policy, and why the classic PnP is better than the unclassic one which exists on p99 right now. The point of "repeating it" is because that's exactly p99's stated goal. Also, I'm not sure why people are getting riled about the discussion of the thread. Conversation changes happen in discussions. It's not like there's anything more to talk about with Hybrid EXP penalties. A forum moderator can separate all of the other discussion into a new thread if they want to, but so far they haven't. It's not *my* job to make a new thread.
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#125
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This really deserves its own thread.
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#126
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Been saying that for a while but Zuranthium still insists hijacking threads <shrugs> guess he views its as attention to his ideology/ manifesto.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#127
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me no inteResT in oL WilD weSt KaraNa daYs ZuRanTiNGum!!!
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#128
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I in no way agree with the contrarian dude. DPS-racing is fucking stupid. Being prepared for a Stormfeather gank after 18+ hours is not. People are assholes. | |||
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#129
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You're calling something stupid because it gets in the way of your brainless pixel farming. The irony. The transparency.
Nobody NEEDS that loot. It's a fucking fabricated superficiality. Nor does anyone deserve to get it simply because they sat on their ass. The point of the game is not supposed to be grinding linearly from one boring camp to the next. That's what destroyed the MMORPG genre. What happiness in life is there in being a top geared toon, when it leads to nothing? What are you going to DO with the gear? Without PvP, or some kind of other purpose, gear is meaningless. And in a good game, you would never be asked to pointlessly grind for gear in the first place. The real excitement, and thus purpose of playing the game, is supposed to be in what you had to do to obtain the prize (gear). In the memorable story and unexpected twists that came from the journey. In the way you as a player needed to think and adapt, to overcome the obstacle. Needing to compete for the gear makes it memorable. Granted, DPS race is not nearly as exciting as full PvP (when it's decently balanced*), but it's something. It means you never know exactly what you're going to be facing, and you need to plan how to maximize your time and abilities and opportunities. It might mean abandoning the camp if you don't think you have a good chance, and figuring out where else you can succeed in the game world, at that point in time. Quote:
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#130
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On Topic: I'm still debating whether to start a troll or an ogre Shadowknight. Deep down I want the sexy troll, but that maximum experience penalty makes me hesitate.
Off Topic: I believe the overwhelming majority (every other person on this thread so far) want a PnP ruleset regardless of how classic it is. Zuranthium, your thinking by winning this argument it's going to take you back to the days of the old west when MMO was young wild and free. The truth is you can't go back, and the only real freedom you can have is offered in Jesus Chris our Lord and Savior. Edit:Jesus is the answer. | ||
Last edited by Seungkyu; 08-16-2019 at 04:47 AM..
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