#61
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I don't think that is a realistic scenario. There is an awful lot of different spots in Rathe Moountains, and each area is pretty segregated. At worse you can always charm Quid and wear him down by sending him in against a bunch of greens. The enchanter Gypsy may be a good shout, as you can send him in against her pet, then back him off, mem blur the gypsie so she resummons and send him in again.
There are definitely a lot of potential attrition tactics you could use.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
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#62
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I suppose it's just going to take a mindset shift. I'm too used to seeing mob, killing mob. | |||
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#63
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#64
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#65
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#67
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#68
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I also don't agree with Xornn's thoughts about hasting/slowing while charm soloing, at least not at higher levels. In my experience, hasting/slowing usually isn't enough to let your charmed pet get through 2 instead of 1. So it ends up with you spending a lot of mana for little to no benefit (unless you're just trying to kill 1 or 2 targets and dip out of there). For general xp'ing, I feel it's best when the mobs beat each other to low enough health equally so you can break and throw a nuke on both for full xp. If I had a healer duo, then I'd consider hasting. | |||
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#69
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Unless there is a significant level advantage of like 3+, giving a charmed pet an AC buff, haste, even an offhand weapon, generally isn't worth the effort unless you plan to blur heal it every third kill, and that's with slowing the targets too. And slowing every mob it attacks and stopping to wait for blur heals just isn't an efficient use of time or mana. Like you said, it's better to just break and kill both, or ideally the pet will come out much worse to the point where you can charm the surviving mob as a new pet and repeat. The only time I pimp out a charmed pet is when I plan to target things that are far below it in level to where it can kill 5+ before I'd have to blur/heal it | |||
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#70
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New Enchanter here. Just started around a month ago and reached 31 today.
I haven't touched charm at all and have soloed all the way here using only the enchanter pet. I tried charming the crocs at 18 and it was terrible. Constant charm breaks and adds from ghouls, sand giants, that wandering diseased man, etc. It was a nightmare and I was gating out constantly. I went back to the animation and didn't touch charm again. I've been doing guards ever since, and with a camped spawn, there's no advantage to using a charmed pet really, since you'll have enough mana by the time it respawns allowing you to nuke it down past 50% with the animation. When you use an animation, you can haste it, give it weapons, and go AFK all with 100% safety. A hasted animation is still pretty solid DPS at very little mana cost. You don't have any of the constant maintenance of recharming, retashing, etc. It's a totally fine way to play even if it's not 100% optimal. I'll pick up charming when I feel it's better (and get a GGR) but so far, don't see the hype. Also, the charm soloing thing wasn't even a thing people did much in classic. You can take an Enchanter all the way up and never mess with it if you don't want to. Not saying you should, as you'd be missing out on a very powerful aspect of your class, but if you think it's too much for you, you can still enjoy the class just fine without it. Nothing wrong with leveling "slower". Once you get to 60 it doesn't matter how you got there. | ||
Last edited by ghost wolves; 05-02-2021 at 06:25 PM..
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