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  #51  
Old 12-20-2019, 01:48 PM
Frostback Frostback is offline
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Quote:
Originally Posted by Menden [You must be logged in to view images. Log in or Register.]
Show us historical proof they were not this way and the problem will be solved. On a personal note, I hate ZEMs.
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Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
How's this? [You must be logged in to view images. Log in or Register.]

https://www.project1999.com/forums/s...d.php?t=343193

In-era mentions of 80 zem for Najena and Crushbone, max 100 zem overall for any zone (Show EQ dev source).
I'm betting next patch they are going to nerf the ZEM's
  #52  
Old 12-20-2019, 02:41 PM
Pretzelle Pretzelle is offline
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What sort of savage refers to The City of High Keep as HHK?

You have Highpass Hold and High Keep. No idea what HHK is supposed to be.
  #53  
Old 12-20-2019, 03:26 PM
liquidki liquidki is offline
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Quote:
Originally Posted by Pretzelle [You must be logged in to view images. Log in or Register.]
What sort of savage refers to The City of High Keep as HHK?

You have Highpass Hold and High Keep. No idea what HHK is supposed to be.
Highpass Hold Keep. I like it.
  #54  
Old 12-20-2019, 04:48 PM
bum3 bum3 is offline
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Aye EQ cloth maps said High Hold Keep. So that's what many people called it on classic live.
  #55  
Old 12-20-2019, 05:14 PM
larper99 larper99 is offline
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Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
Aye EQ cloth maps said High Hold Keep. So that's what many people called it on classic live.
Yeah. "Highpass Hold" makes no sense for the outdoor zone. A Hold is a building, not an area. I like to believe that it was intended to be called "Highhold Pass" or simply "High Pass". Then the keep itself would be named "Highhold Keep" or simply "High Keep", or even more simply "High Hold".

Or, alternatively, the pass would be called "High Pass" and the keep would be "High Pass Hold". But, of course, the latter is the current name for the pass, not the Hold, which is a Keep, which is named "High Keep".

Now, if the forces of evil manage to take the pass, they "take the Hold", while the Keep itself may stand. Or, after Taking the Hold, they may simply bypass the Keep. They may even wave hello as they Pass the Keep, effectively saying "Hi, Keep".
  #56  
Old 12-20-2019, 05:18 PM
Pretzelle Pretzelle is offline
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Quote:
Originally Posted by larper99 [You must be logged in to view images. Log in or Register.]
Yeah. "Highpass Hold" makes no sense for the outdoor zone. A Hold is a building, not an area. I like to believe that it was intended to be called "Highhold Pass" or simply "High Pass". Then the keep itself would be named "Highhold Keep" or simply "High Keep", or even more simply "High Hold".

Or, alternatively, the pass would be called "High Pass" and the keep would be "High Pass Hold". But, of course, the latter is the current name for the pass, not the Hold, which is a Keep, which is named "High Keep".

Now, if the forces of evil manage to take the pass, they "take the Hold", while the Keep itself may stand. Or, after Taking the Hold, they may simply bypass the Keep. They may even wave hello as they Pass the Keep, effectively saying "Hi, Keep".
the area is the stronghold (Hold) within the mountain pass (Highpass) and controlled by Carson McCabe. High Keep is the castle within the hold.
  #57  
Old 12-20-2019, 05:21 PM
Pretzelle Pretzelle is offline
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Also, the Kunark era cloth map does not label Highkeep or Highpass Hold.
  #58  
Old 12-20-2019, 05:28 PM
larper99 larper99 is offline
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Quote:
Originally Posted by Pretzelle [You must be logged in to view images. Log in or Register.]
the area is the stronghold (Hold) within the mountain pass (Highpass) and controlled by Carson McCabe. High Keep is the castle within the hold.
But, McCabe doesn't control the entire pass, which is called Highpass Hold. He only controls (holds) a portion of the entire zone, those within the gates on either end of the pass. The Orcs and Gnolls hold the rest of the pass. So, yes, the area between the gates in the pass would constitute a hold, and the castle would be the keep. In that case we would need 4 zones for the area to make sense: High Pass East, High Pass West, High Pass Hold, and High Pass Hold Keep.

The Keep isn't held very well though. The goblins hold the cellars, and Dark Elves keep taking up residence in the Keep. Meanwhile, out in the Hold, which is currently the Pass, but would be part of the Hold if there were 4 zones, the bandits hold a few areas just outside the Keep. If you pass too close to the areas they keep, they will most likely hold you in contempt at least, and may very well take your life. So, make sure to stay clear of the places they hold outside of the keep.
  #59  
Old 12-20-2019, 05:33 PM
Pretzelle Pretzelle is offline
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Quote:
Originally Posted by larper99 [You must be logged in to view images. Log in or Register.]
But, McCabe doesn't control the entire pass, which is called Highpass Hold. He only controls (holds) a portion of the entire zone, those within the gates on either end of the pass. The Orcs and Gnolls hold the rest of the pass. So, yes, the area between the gates in the pass would constitute a hold, and the castle would be the keep. In that case we would need 4 zones for the area to make sense: High Pass East, High Pass West, High Pass Hold, and High Pass Hold Keep.

The Keep isn't held very well though. The goblins hold the cellars, and Dark Elves keep taking up residence in the Keep. Meanwhile, out in the Hold, which is currently the Pass, but would be part of the Hold if there were 4 zones, the bandits hold a few areas just outside the Keep. If you pass too close to the areas they keep, they will most likely hold you in contempt at least, and may very well take your life. So, make sure to stay clear of the places they hold outside of the keep.
Could do so much with the lore of this game with proper development. Could have an entire expansion based in/around High Keep filled with smuggling, war against orcs/gnolls/goblins, espionage, gambling, bounty hunting, murder/mystery!
  #60  
Old 12-21-2019, 01:17 PM
skipdog skipdog is offline
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Quote:
Originally Posted by Menden [You must be logged in to view images. Log in or Register.]
Gob camp is 4 camps, stairs, small room on the right and each other room.

That's how it was for my live server, that's how it is on all p99 servers.
Sorry, but who decided this?

Have you actually played on this server? Apparently you are the only one who believes the camps are separate.

Is there a list somewhere that lays out all the camps? Or another official source? Or do you, by yourself, get to decide what camps are?

Don't mean to be hostile, just curious where you pulled this from or if its just 'it was like that on live so I've declared that it's like this on p99'.
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