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Luclin Models Guide 2.4
This guide will involve COMPLETELY rebuilding the Global Load.txt file piece by piece. I will be as detailed as possible but please be sure to follow the instructions very very very carefully. Eventually I will get a patcher of sorts set up but for now the guide is all I can provide. NOTE: Things highlighted in red are NOT optional. Things highlighted in green are optional. Each Section is a different step. Let's begin [You must be logged in to view images. Log in or Register.] 1: Setting up the File Navigate to Globalload.txt in your Resources folder in your Everquest directory. Delete EVERYTHING from inside this file so that it is a blank .txt document. 2: Starting to build the File Add the following to the top: Code:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok 1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan 1,1,TFFF,frogequip,Loading Guktan Parts 1,1,TFFT,GlobalSKE_chr2,Loading Froglok 1,1,TFFF,GlobalDRK_chr,Loading Froglok 1,1,TFFF,Global_obj,Loading Character Equipment Files 1,1,TFTF,GEquip,Loading Character Equipment Files 2,0,TFFF,GEquip8,Loading Character Equipment Files 2,0,TFFF,GEquip2,Loading Character Equipment Files 2,0,TFFF,grass,Loading Character Equipment Files 2,0,TFFF,GEquip4,Loading Character Equipment Files 2,0,TFFF,GEquip3,Loading Character Equipment Files Some GM's have items equipped that use graphics outside the Classic-Velious era (For example Amelinda apparently has the Monk 2.0 equipped on one or more of her GM toons). While it is highly unlikely any player will get their hands on these items, if you desire to see if a GM has them or if you simply want them loaded "just in case" add the following lines next: Code:
2,0,TFFF,loyequip,Loading Character Equipment Files 2,0,TFFF,ldonequip,Loading Character Equipment Files 2,0,TFFF,gatesequip,Loading Character Equipment Files 2,0,TFFF,omensequip.eqg,Loading Character Equipment Files 2,0,TFFF,donequip.eqg,Loading Character Equipment Files 2,0,TFFF,dodequip.eqg,Loading Character Equipment Files Add the races you want In this order. NOTE: At one point way back during Luclin's release, and for awhile afterwards, you HAD to have Human males/females loaded in order to use Erudites and Wood Elf males/females loaded in order to use High Elves, Half Elves and Dark Elves. I do not know if this is still the case but if you run into animation issues where a model is stiff then keep this in mind. NOTE 2: You must add the races in the order presented below and the files in the order listed. Meaning do not flip a file line above another or load a race before another race in this list. For example. If human lines were listed as: Code:
1,1,TFFT,load human model 2,Etc Etc 1,1,TFFT,load human model,Etc Etc Human Male: Code:
1,1,TFFT,globalHUM_chr2,Loading Human 1,1,TFFT,globalHUM_chr,Loading Human Code:
1,1,TFFT,globalHUF_chr2,Loading Human 1,1,TFFT,globalHUF_chr,Loading Human Code:
1,1,TFFT,globalBAM_chr2,Loading Barbarian 1,1,TFFT,globalBAM_chr,Loading Barbarian Code:
1,1,TFFT,globalBAF_chr2,Loading Barbarian 1,1,TFFT,globalBAF_chr,Loading Barbarian Code:
1,1,TFFT,globalERM_chr2,Loading Erudite 1,1,TFFT,globalERM_chr,Loading Erudite Code:
1,1,TFFT,globalERF_chr2,Loading Erudite 1,1,TFFT,globalERF_chr,Loading Erudite Code:
1,1,TFFT,globalELM_chr2,Loading Wood Elf 1,1,TFFT,globalELM_chr,Loading Wood Elf Code:
1,1,TFFT,globalELF_chr2,Loading Wood Elf 1,1,TFFT,globalELF_chr,Loading Wood Elf Code:
1,1,TFFT,globalHIM_chr2,Loading High Elf 1,1,TFFT,globalHIM_chr,Loading High Elf Code:
1,1,TFFT,globalHIF_chr2,Loading High Elf 1,1,TFFT,globalHIF_chr,Loading High Elf Code:
1,1,TFFT,globalDAM_chr2,Loading Dark Elf 1,1,TFFT,globalDAM_chr,Loading Dark Elf Code:
1,1,TFFT,globalDAF_chr2,Loading Dark Elf 1,1,TFFT,globalDAF_chr,Loading Dark Elf Code:
1,1,TFFT,globalHAM_chr2,Loading Half Elf 1,1,TFFT,globalHAM_chr,Loading Half Elf Code:
1,1,TFFT,globalHAF_chr2,Loading Half Elf 1,1,TFFT,globalHAF_chr,Loading Half Elf Code:
1,1,TFFT,globalDWM_chr2,Loading Dwarf 1,1,TFFT,globalDWM_chr,Loading Dwarf Code:
1,1,TFFT,globalDWF_chr2,Loading Dwarf 1,1,TFFT,globalDWF_chr,Loading Dwarf Code:
1,1,TFFT,globalTRM_chr2,Loading Troll 1,1,TFFT,globalTRM_chr,Loading Troll Code:
1,1,TFFT,globalTRF_chr2,Loading Troll 1,1,TFFT,globalTRF_chr,Loading Troll Code:
1,1,TFFT,globalOGM_chr2,Loading Ogre 1,1,TFFT,globalOGM_chr,Loading Ogre Code:
1,1,TFFT,globalOGF_chr2,Loading Ogre 1,1,TFFT,globalOGF_chr,Loading Ogre Code:
1,1,TFFT,globalHOM_chr2,Loading Halfling 1,1,TFFT,globalHOM_chr,Loading Halfling Code:
1,1,TFFT,globalHOF_chr2,Loading Halfling 1,1,TFFT,globalHOF_chr,Loading Halfling Code:
1,1,TFFT,globalGNM_chr2,Loading Gnome 1,1,TFFT,globalGNM_chr,Loading Gnome Code:
1,1,TFFT,globalGNF_chr2,Loading Gnome 1,1,TFFT,globalGNF_chr,Loading Gnome Code:
1,1,TFFT,globalIKM_chr2,Loading Iksar 1,1,TFFT,globalIKM_chr,Loading Iksar Code:
1,1,TFFT,globalIKF_chr2,Loading Iksar 1,1,TFFT,globalIKF_chr,Loading Iksar While I'm not sure if it's necessary or not I did this anyway and since it hurts nothing to load it, considering the Guktan Froglok is loaded as well anyway, you may as well load it. Add this below the Iksar Race (Or whatever was the last Luclin race you decided to load) Code:
1,1,TFFT,globalKEM_chr2,Loading Vah Shir 1,1,TFFT,globalKEM_chr,Loading Vah Shir 1,1,TFFF,VEquip,Loading Vah Shir Parts 1,1,TFFT,globalKEF_chr2,Loading Vah Shir 1,1,TFFT,globalKEF_chr,Loading Vah Shir 3,0,TFFF,Global5_chr2,Loading Elementals and Horses 3,0,TFFF,Global5_chr,Loading Elementals and Horses Elementals MUST be turned on via eqclient.ini Code:
UseLuclinElementals=TRUE 7. Luclin Model Armor Files Add this below the Vah Shir. You MUST have this loaded, in this order, to use any Luclin models. Code:
1,1,TFFF,LGEquip_amr2,Loading Armor Files 1,1,TFFF,LGEquip_amr,Loading Armor Files 1,1,TFFF,LGEquip2,Loading Armor Files 1,1,TFFF,LGEquip,Loading Armor Files By default, Titanium comes with several races loaded from later expansions (mostly revamped models from Depths of Darkhollow) that you will never see legitimately on Project 1999 but that the devs never removed from GlobalLoad. GM's often use them during GM events (like in East Commonlands or The Arena) or anywhere a GM may be. Turning players and NPCs into these races. While they will never be seen beyond these 'events' you may choose to have them on in case of such an event. If so, add the following lines next (They are labeled if you choose to cut ones you don't like out): Code:
3,0,TFFF,gbn.eqg,Loading DoN Goblin 3,0,TFFF,wwf.eqg,Loading DoDH Werewolf 3,0,TFFF,kbd.eqg,Loading DoDH Kobold 3,0,TFFF,fng.eqg,Loading DoDH Sporali 3,0,TFFF,ork.eqg,Loading DoDH Orc 3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle 3,0,TFFF,eve.eqg,Loading DoDH Evil Eye 3,0,TFFF,mnr.eqg,Loading Omens Minotaur 3,0,TFFF,zmm.eqg,Loading DoDH Zombie 3,0,TFFF,fry.eqg,Loading DoDH Fairy 3,0,TFFF,cwr.eqg,Loading Roboboar 3,0,TFFF,bas.eqg,Loading DoDH Basilisk 3,0,TFFF,rap_chr,Loading Kunark Raptor 3,0,TFFF,skt_chr,Loading LDoN Skeleton If you desire the Luclin Skeletons or Wolves back here is the change required. But first read below: NOTES: Before doing this be aware of the following: 1. Skeletons will NOT animate without Luclin human male's loaded. They will be stiff with their arms out at their side 2. Luclin wolves are larger than Classic wolves. Since all wolf models on Project 1999 are built around the Classic wolf then if you load the Luclin Wolves they will all show up about double the size of a normal wolf (regular wolves in East Commonlands for example will be about the height of a human). This can NOT be changed without editing the size of the model and redistributing a new wolf model file. and lastly 3. You can NOT load only Skeletons or Wolves and leave the other as Classic. As of right now it's a package deal. I'm working on a fix but as it stands it would require ripping the race components out of the file and building a separate file for Skeletons and Wolves. You're going to have to deal with both or neither for now. If the above is still tolerable add the following line below the Armor Files: Code:
4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack Extract the contents to your desktop and follow the included readme. (You only need to do this if you are setting up to use Luclin Skeletons/Wolves or if you are switching BACK to Classic from Luclin Skeleton/Wolves). This will fix the texture problems with Luclin Skeletons that occurs when you see a skeleton that ordinarily would have been the second 'brown' texture. 10. Filling in models and Items Add the following after the Skeletons/Wolves (or the Armor Files if you chose not to use the Skeletons/Wolves) Code:
3,0,TFFF,Global4_chr,Loading Characters 3,1,TFFF,Global_chr,Loading Characters 4,0,TFFF,Global2_chr,Loading Global Items and Equipment 4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files 2,0,TFFF,GEquip5,Loading Character Equipment Files If you chose not to use the Luclin Skeletons or Wolves you will need to add the following two lines at the very bottom of the file in order to get the Classic models for both to animate properly: Code:
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races 1,0,TFFF,karnor_chr,Loading Karnors Castle Races FINISH: You should now be finished. Save the file. If you were already in-game you must log out and then back in for changes to take effect. For comparison purposes (and for the lazy) I have put up a couple of GlobalLoad.txt files. These both include every Luclin race mnius the Skeletons/Wolves. The first is the "light" version. The second is the "default" version. Lazy Load One (Contains all Luclin races mnius Skeletons/Wolves. Unnecessary races and item loads have been stripped for loading purposes and a lighter load. Many of these races and files are likely stripped from your client if you use the Light Client anyway.): Code:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok 1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan 1,1,TFFF,frogequip,Loading Guktan Parts 1,1,TFFT,GlobalSKE_chr2,Loading Froglok 1,1,TFFF,GlobalDRK_chr,Loading Froglok 1,1,TFFF,Global_obj,Loading Character Equipment Files 1,1,TFTF,GEquip,Loading Character Equipment Files 2,0,TFFF,GEquip8,Loading Character Equipment Files 2,0,TFFF,GEquip2,Loading Character Equipment Files 2,0,TFFF,grass,Loading Character Equipment Files 2,0,TFFF,GEquip4,Loading Character Equipment Files 2,0,TFFF,GEquip3,Loading Character Equipment Files 1,1,TFFT,globalHUM_chr2,Loading Human 1,1,TFFT,globalHUM_chr,Loading Human 1,1,TFFT,globalHUF_chr2,Loading Human 1,1,TFFT,globalHUF_chr,Loading Human 1,1,TFFT,globalBAM_chr2,Loading Barbarian 1,1,TFFT,globalBAM_chr,Loading Barbarian 1,1,TFFT,globalBAF_chr2,Loading Barbarian 1,1,TFFT,globalBAF_chr,Loading Barbarian 1,1,TFFT,globalERM_chr2,Loading Erudite 1,1,TFFT,globalERM_chr,Loading Erudite 1,1,TFFT,globalERF_chr2,Loading Erudite 1,1,TFFT,globalERF_chr,Loading Erudite 1,1,TFFT,globalELM_chr2,Loading Wood Elf 1,1,TFFT,globalELM_chr,Loading Wood Elf 1,1,TFFT,globalELF_chr2,Loading Wood Elf 1,1,TFFT,globalELF_chr,Loading Wood Elf 1,1,TFFT,globalHIM_chr2,Loading High Elf 1,1,TFFT,globalHIM_chr,Loading High Elf 1,1,TFFT,globalHIF_chr2,Loading High Elf 1,1,TFFT,globalHIF_chr,Loading High Elf 1,1,TFFT,globalDAM_chr2,Loading Dark Elf 1,1,TFFT,globalDAM_chr,Loading Dark Elf 1,1,TFFT,globalDAF_chr2,Loading Dark Elf 1,1,TFFT,globalDAF_chr,Loading Dark Elf 1,1,TFFT,globalHAM_chr2,Loading Half Elf 1,1,TFFT,globalHAM_chr,Loading Half Elf 1,1,TFFT,globalHAF_chr2,Loading Half Elf 1,1,TFFT,globalHAF_chr,Loading Half Elf 1,1,TFFT,globalDWM_chr2,Loading Dwarf 1,1,TFFT,globalDWM_chr,Loading Dwarf 1,1,TFFT,globalDWF_chr2,Loading Dwarf 1,1,TFFT,globalDWF_chr,Loading Dwarf 1,1,TFFT,globalTRM_chr2,Loading Troll 1,1,TFFT,globalTRM_chr,Loading Troll 1,1,TFFT,globalTRF_chr2,Loading Troll 1,1,TFFT,globalTRF_chr,Loading Troll 1,1,TFFT,globalOGM_chr2,Loading Ogre 1,1,TFFT,globalOGM_chr,Loading Ogre 1,1,TFFT,globalOGF_chr2,Loading Ogre 1,1,TFFT,globalOGF_chr,Loading Ogre 1,1,TFFT,globalHOM_chr2,Loading Halfling 1,1,TFFT,globalHOM_chr,Loading Halfling 1,1,TFFT,globalHOF_chr2,Loading Halfling 1,1,TFFT,globalHOF_chr,Loading Halfling 1,1,TFFT,globalGNM_chr2,Loading Gnome 1,1,TFFT,globalGNM_chr,Loading Gnome 1,1,TFFT,globalGNF_chr2,Loading Gnome 1,1,TFFT,globalGNF_chr,Loading Gnome 1,1,TFFT,globalIKM_chr2,Loading Iksar 1,1,TFFT,globalIKM_chr,Loading Iksar 1,1,TFFT,globalIKF_chr2,Loading Iksar 1,1,TFFT,globalIKF_chr,Loading Iksar 1,1,TFFT,globalKEM_chr2,Loading Vah Shir 1,1,TFFT,globalKEM_chr,Loading Vah Shir 1,1,TFFF,VEquip,Loading Vah Shir Parts 1,1,TFFT,globalKEF_chr2,Loading Vah Shir 1,1,TFFT,globalKEF_chr,Loading Vah Shir 3,0,TFFF,Global5_chr2,Loading Elementals and Horses 3,0,TFFF,Global5_chr,Loading Elementals and Horses 1,1,TFFF,LGEquip_amr2,Loading Armor Files 1,1,TFFF,LGEquip_amr,Loading Armor Files 1,1,TFFF,LGEquip2,Loading Armor Files 1,1,TFFF,LGEquip,Loading Armor Files 3,0,TFFF,Global4_chr,Loading Characters 3,1,TFFF,Global_chr,Loading Characters 4,0,TFFF,Global2_chr,Loading Global Items and Equipment 4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files 2,0,TFFF,GEquip5,Loading Character Equipment Files 1,0,TFFF,growthplane_chr,Loading Plane of Growth Races 1,0,TFFF,karnor_chr,Loading Karnors Castle Races Code:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok 1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan 1,1,TFFF,frogequip,Loading Guktan Pieces 1,1,TFFT,GlobalSKE_chr2,Loading Froglok 1,1,TFFF,GlobalDRK_chr,Loading Froglok 1,1,TFFF,Global_obj,Loading Character Equipment Files 1,1,TFTF,GEquip,Loading Character Equipment Files 2,0,TFFF,GEquip8,Loading Character Equipment Files 2,0,TFFF,GEquip2,Loading Character Equipment Files 2,0,TFFF,grass,Loading Character Equipment Files 2,0,TFFF,GEquip4,Loading Character Equipment Files 2,0,TFFF,GEquip3,Loading Character Equipment Files 2,0,TFFF,loyequip,Loading Character Equipment Files 2,0,TFFF,ldonequip,Loading Character Equipment Files 2,0,TFFF,gatesequip,Loading Character Equipment Files 2,0,TFFF,omensequip.eqg,Loading Character Equipment Files 2,0,TFFF,donequip.eqg,Loading Character Equipment Files 2,0,TFFF,dodequip.eqg,Loading Character Equipment Files 1,1,TFFT,globalHUM_chr2,Loading Human 1,1,TFFT,globalHUM_chr,Loading Human 1,1,TFFT,globalHUF_chr2,Loading Human 1,1,TFFT,globalHUF_chr,Loading Human 1,1,TFFT,globalBAM_chr2,Loading Barbarian 1,1,TFFT,globalBAM_chr,Loading Barbarian 1,1,TFFT,globalBAF_chr2,Loading Barbarian 1,1,TFFT,globalBAF_chr,Loading Barbarian 1,1,TFFT,globalERM_chr2,Loading Erudite 1,1,TFFT,globalERM_chr,Loading Erudite 1,1,TFFT,globalERF_chr2,Loading Erudite 1,1,TFFT,globalERF_chr,Loading Erudite 1,1,TFFT,globalELM_chr2,Loading Wood Elf 1,1,TFFT,globalELM_chr,Loading Wood Elf 1,1,TFFT,globalELF_chr2,Loading Wood Elf 1,1,TFFT,globalELF_chr,Loading Wood Elf 1,1,TFFT,globalHIM_chr2,Loading High Elf 1,1,TFFT,globalHIM_chr,Loading High Elf 1,1,TFFT,globalHIF_chr2,Loading High Elf 1,1,TFFT,globalHIF_chr,Loading High Elf 1,1,TFFT,globalDAM_chr2,Loading Dark Elf 1,1,TFFT,globalDAM_chr,Loading Dark Elf 1,1,TFFT,globalDAF_chr2,Loading Dark Elf 1,1,TFFT,globalDAF_chr,Loading Dark Elf 1,1,TFFT,globalHAM_chr2,Loading Half Elf 1,1,TFFT,globalHAM_chr,Loading Half Elf 1,1,TFFT,globalHAF_chr2,Loading Half Elf 1,1,TFFT,globalHAF_chr,Loading Half Elf 1,1,TFFT,globalDWM_chr2,Loading Dwarf 1,1,TFFT,globalDWM_chr,Loading Dwarf 1,1,TFFT,globalDWF_chr2,Loading Dwarf 1,1,TFFT,globalDWF_chr,Loading Dwarf 1,1,TFFT,globalTRM_chr2,Loading Troll 1,1,TFFT,globalTRM_chr,Loading Troll 1,1,TFFT,globalTRF_chr2,Loading Troll 1,1,TFFT,globalTRF_chr,Loading Troll 1,1,TFFT,globalOGM_chr2,Loading Ogre 1,1,TFFT,globalOGM_chr,Loading Ogre 1,1,TFFT,globalOGF_chr2,Loading Ogre 1,1,TFFT,globalOGF_chr,Loading Ogre 1,1,TFFT,globalHOM_chr2,Loading Halfling 1,1,TFFT,globalHOM_chr,Loading Halfling 1,1,TFFT,globalHOF_chr2,Loading Halfling 1,1,TFFT,globalHOF_chr,Loading Halfling 1,1,TFFT,globalGNM_chr2,Loading Gnome 1,1,TFFT,globalGNM_chr,Loading Gnome 1,1,TFFT,globalGNF_chr2,Loading Gnome 1,1,TFFT,globalGNF_chr,Loading Gnome 1,1,TFFT,globalIKM_chr2,Loading Iksar 1,1,TFFT,globalIKM_chr,Loading Iksar 1,1,TFFT,globalIKF_chr2,Loading Iksar 1,1,TFFT,globalIKF_chr,Loading Iksar 1,1,TFFT,globalKEM_chr2,Loading Vah Shir 1,1,TFFT,globalKEM_chr,Loading Vah Shir 1,1,TFFF,VEquip,Loading Vah Shir Parts 1,1,TFFT,globalKEF_chr2,Loading Vah Shir 1,1,TFFT,globalKEF_chr,Loading Vah Shir 1,1,TFFT,Global5_chr2,Loading Elementals and Horses 1,1,TFFT,Global5_chr,Loading Elementals and Horses 1,1,TFFF,LGEquip_amr2,Loading Armor Files 1,1,TFFF,LGEquip_amr,Loading Armor Files 1,1,TFFF,LGEquip2,Loading Armor Files 1,1,TFFF,LGEquip,Loading Armor Files 3,0,TFFF,gbn.eqg,Loading DoN Goblin 3,0,TFFF,wwf.eqg,Loading DoDH Werewolf 3,0,TFFF,kbd.eqg,Loading DoDH Kobold 3,0,TFFF,fng.eqg,Loading DoDH Sporali 3,0,TFFF,ork.eqg,Loading DoDH Orc 3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle 3,0,TFFF,eve.eqg,Loading DoDH Evil Eye 3,0,TFFF,mnr.eqg,Loading Omens Minotaur 3,0,TFFF,zmm.eqg,Loading DoDH Zombie 3,0,TFFF,fry.eqg,Loading DoDH Fairy 3,0,TFFF,cwr.eqg,Loading Roboboar 3,0,TFFF,bas.eqg,Loading DoDH Basilisk 3,0,TFFF,rap_chr,Loading Kunark Raptor 3,0,TFFF,skt_chr,Loading LDoN Skeleton 4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack 3,0,TFFF,Global4_chr,Loading Characters 3,1,TFFF,Global_chr,Loading Characters 4,0,TFFF,Global2_chr,Loading Global Items and Equipment 4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files 2,0,TFFF,GEquip5,Loading Character Equipment Files 1,0,TFFF,growthplane_chr,Loading Plane of Growth Races 1,0,TFFF,karnor_chr,Loading Karnors Castle Races Enjoy! And have fun playing Project 1999 [You must be logged in to view images. Log in or Register.] -Danyelle: the heretic for liking Space Cats: The Expansion | ||
Last edited by Danyelle; 04-13-2012 at 03:28 AM..
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#32
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When I tried to target something all I got was the color con in my target window not the name, as well as graphics in my inventory were white boxes instead of items.
Also it seemed to cause my computer to lock up. I'll try it again maybe was a one time bug.
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60 Ranger and proud of it.
First Ranger Epic on P99 3rd place BotB | ||
#33
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Hmm kk if something does go wrong go into your Logs folder and pm me a copy of dbg.txt (Don't log out then back on before sending it to me, it'll wipe it and rewrite it)
I use default UI (with P99 changes of course) so haven't tested it with other UIs. It shouldn't affect the User Interface at all though so leads me to believe something else is going on.
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#34
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If you're missing the hover over names/timers, restart your computer once in a while. that was posted a while back in tech discussion as a known issue, and works for me every time.
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#35
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Out of curiosity....I suspect there are practical advantages to Luclin models, especially Ogre/Troll models. I'm finding that it's easier to navigate tight quarters as Luclin model but perhaps I'm imaging things.
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#36
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They're all the same height in fact if anything Luclin may be a tiny bit taller across all races. Ogre.Troll DO have smaller sideways size though. about 2/3rds i wanna say the Classic size.
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#37
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The sideways factor helps.
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#38
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Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#39
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Quote:
Which I did for them! haha. Because it's not classic so they can't be expected to waste time doing it so I took the time to do it myself so they wouldn't have to [You must be logged in to view images. Log in or Register.]
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#40
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Just letting people, know if you're having issues with this either post in this thread or PM the following things:
1. Which guide you used (The one on my guild's forum or the more in-depth one i posted here, first post on page 4) 2. What seems to be interfering with the fix. What you are doing when it crashes or what the issue is. 3. A copy of your globalload 4. A copy of dbg.txt in your Logs folder (Log into game. Then experience the bug. Whether the bug crashes you or not, do NOTHING until you've copied the contents of the text file) 5. Miscellaneous information you think i may need to know (What UI you use, what models you were trying to get on or off etc) I will try to see what may be causing issues here and debug it for you. -Danyelle
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