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  #31  
Old 11-20-2019, 10:46 PM
bubur bubur is offline
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i never noticed how orc highway looks exactly like a zone-in from above. from the ground you can't get close enough to see this in my experience

weird thing is on live they added a zone there eventually, but didnt open up the zoneline, they put a trap door there or something you had to click on

oh wait thats because they revamped this zone completely? maybe that was it

there's a name "rujarkian hills" on the og map around there. looks like they eventually used that name on a LDoN expedition
  #32  
Old 11-20-2019, 11:05 PM
Lulz Sect Lulz Sect is offline
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as of today this resource is now permanently up on my 2nd macbook during EQ sessions
thank you EQ Scout!
  #33  
Old 11-20-2019, 11:07 PM
Lulz Sect Lulz Sect is offline
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i cant stress how awesome it is to aerial view our beloved zones
  #34  
Old 11-20-2019, 11:09 PM
Lulz Sect Lulz Sect is offline
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  #35  
Old 11-20-2019, 11:13 PM
Lulz Sect Lulz Sect is offline
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  #36  
Old 11-20-2019, 11:31 PM
Videri Videri is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
This one isn't that far from close.
Lol Jib, this is one of your greatest quotes. Let's make this a thing.
  #37  
Old 11-21-2019, 01:40 PM
bubur bubur is offline
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something amiss outside sfg
  #38  
Old 11-21-2019, 02:08 PM
bubur bubur is offline
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ok now im sad
  #39  
Old 11-22-2019, 07:40 PM
Lulz Sect Lulz Sect is offline
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MUHHHHH FEELS
  #40  
Old 11-24-2019, 07:37 AM
Bisonzabi Bisonzabi is offline
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Quote:
Originally Posted by bubur [You must be logged in to view images. Log in or Register.]
are you absolutely joshing my brains out right on my desk right now? this is awesome

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what is this arcane knowledge i have stumbled upon? my brain is melting
Looks like he just extracted and compiled all the maps into Unity. You can do that if you port them over to something like Blender or 3DS Max.

pic related:
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https://steamcommunity.com/sharedfil.../?id=756788998
Take a look at this. It's the entire overworld of Zelda: Ocarina of Time ported into the Source engine for Team Fortress 2.
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