#31
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The entire game could have unfolded differently.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | |||
#32
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#33
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Imagine doing AoW or Vyemm with knight tanks. If I recall, AoW wasn't actually killed until like the week Luclin launched, and that was with defensive. It might not have been doable until PoP otherwise. That disc is such a silly bottleneck to almost all raiding, and I don't think I get the impression that it was put in as compensation for the fact that bash's stun aggro didn't work. It was just a sign of the neolithic age of game design. | |||
Last edited by greatdane; 06-13-2023 at 05:23 PM..
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#34
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The OG dev's knew what they were doing. Gave the best mitigating highest HP tank aggro issues. Played with raid npc hps. Gave weird mechanics to raid bosses it took 20 years to reverse construct.
What made some things trivial gave light to other metas like ranger bumping and knight tanks. Even druids can really shine on P99 because people arent automatically delegating them to a meme. Pulling hate, charming stuff, etc. | ||
#35
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What I don't understand is that other melee got some bump disc while knights have absolutely no useable disc to tank...a minor defensive on our hour long cooldown or anything to bump you would have made sense...not having something to replace defensive makes lots of sense but only getting a disc to make ht less resistable (only fully resisted 95% of the time with the disc on) or some HP regen 1-1.5k max depending on your fps while bards can deftdance, ranger can weaponshield and monk can stonstance and voidance... They missed great opportunity there, they could have been creative, I would have loved a disc to share the damage I take on the whole group...
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Last edited by AgKnight; 06-14-2023 at 04:02 AM..
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#36
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Sanctification is no defensive or evasive but it’s does has its purposes. It blocks VS’s life tap and as I understand pretty much all VP dragon spells. It also blocks dragon roar/fear which if timed well can really help while the engage is being established and the real tanks are running in circles.
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#37
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Knights could've really benefitted from two-handed dueling shields with block enabled and increased bash damage; it's not as though knights rely on melee damage for aggro anyway.
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#38
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