#12
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Luclin on blue.
Wipe red clean. Freeze Green in Kunark.
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I keep meaning to put a signature on, then I forget to...
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#13
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They've been farming the beta for a decade longer than the classic timeline. They aren't going to stop.
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#14
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The option to make every raid target a 6 hour spawn time is still here, devs.
it is like the last thing you have not tried, people will burn out eventually and even if somehow a guild is able to get all raid targets within 6 hours that cannot be sustainable | ||
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#15
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Quote:
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#16
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I think it would be better if they doubled all raid spawn timers. This is a time locked server yo
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#17
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Best solution is to just throw a function in the main game loop that quakes with a .001% chance each server tick. Averages to 1 quake per seven days, totally random timing, no "2 quakes a month" window distortions with people camping quake windows. Will eventually do hillarious back to back quakes if left to run long enough.
I would expect this to be pretty easy to code since there is probably a function to quake corresponding to a GM command right now, but I don't see a quake function in a cursory glance at the eqemu code so who knows. I've worked on enough software to know not to assert something is definitely trivial without really understanding all the code involved, even if it looks like it should be really easy.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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#18
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Imagine if one day every spawn in the game was Avatar of War. I think it would solve alot of issues.
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#19
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people still trying to get raid loot on 10 year old velious locked blue beta server have bigger problems to deal with.
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#20
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Make all raid targets have a 6m40s respawn
Problem = solved | ||
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