#71
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great work on those pics, some that i can think of that would be cool, permafrost, the ruins in qeynos hills, blackburrow entrance, the gorge, najeena, solb.
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#72
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What format can you export to because I can code you a flythrough, etc. engine in Blitz3D. It can import .b3d, .3ds, .obj and .x. I can also do post processing (bloom, dof, realtime shadows, sunrays and all that good stuff).
Here's a shot of something I am coding. Just messing around making an EQ-ish clone [You must be logged in to view images. Log in or Register.]. | ||
Last edited by stayne; 10-14-2010 at 09:59 AM..
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#73
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Cool, stayne! That engine looks pretty solid.
The animation of a flythrough isn't a problem for me, it's just getting the entire fully textured zone out of EQ and into 3DS Max. Are you able to load up native EQ zone files in Blitz3D? While I have you here, would you mind checking to see if the two .obj files I have here have UV coordinates? I'm able to export geometry from the Model Viewer (to .obj and .pov file type), but none of it is UV'd when I import the .obj into Max. The geometry comes in fine but the UVs are all collapsed to a single vertex. If you have a moment to try importing, It would help me to know if the UV's are getting wiped on export or on import: eq-obj.zip Thanks man! | ||
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#74
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Opened them up with UU3D and they do not have UV coords, but as you said the geometry is fine.
Blitz3D can only load the formats I mentioned. Could probably be done with some nifty coding but that would be over my head as I know nothing about EQ's format. See if you can find the obj2max plugin for 3dsmax (unless you are using a version later than 6 I think). That may help? | ||
Last edited by stayne; 10-14-2010 at 01:30 PM..
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#75
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just for shits and giggles i took those OBJ's you put up and imported them into poser. they loaded perfectly except for the fact they are on their sides. if you can export one of the full zones and i'll see if it loads into poser fine. i tried that program a while ago but nothing ever loaded correctly for me
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I hear voices in my dome, they won't go away or leave me alone
Quote:
Baas rutten, Monk Realena peacecraft, monk of cazic thule server. | |||
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#76
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Quote:
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#77
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no i can't get it to apply right. that's where i suck is trying to make my own mats.
i tried everything, it is impossible to put that texture on that model properly, i even DLed UVmapper and nothing came up when i loaded it
__________________
I hear voices in my dome, they won't go away or leave me alone
Quote:
Baas rutten, Monk Realena peacecraft, monk of cazic thule server. | |||
Last edited by jyaku; 10-14-2010 at 04:39 PM..
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#78
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That's because it has no UV coords. I made some and textured it real quick just to see how it would look.
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#79
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i knew that was the wrong texture for it, that's the luclin texture trying to go onto a classic model
plus, i think that's for a female troll
__________________
I hear voices in my dome, they won't go away or leave me alone
Quote:
Baas rutten, Monk Realena peacecraft, monk of cazic thule server. | |||
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#80
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Haha yeah I'm not sure about the troll face textures...I extracted everything from the Grobb character bin, and just chose a random troll face (all seemed to be laid out in the same fashion though..pretty standard for a head map) . The bitmap isn't even really necessary in regards to the purpose of this particular test.
The Model Viewer is great, but unfortunately is of little use if it doesn't export the UV coordinates. Re-doing everything for a whole zone would be crazy-business. All hope is not lost just yet, I think. But anyway, I will continue doing tests and exploring other routes. Thanks for your help guys! EDIT: Great news, I've solved the problem! I found a forum thread that explained what I was doing wrong. Turns out the .POV importer for Max DOES work, I was just didn't know how to access it! And the .POV format DOES include UVs! [You must be logged in to view images. Log in or Register.] Here's the info if you're interested: http://www.eqemulator.org/forums/showthread.php?t=28109 | ||
Last edited by toddfx; 10-14-2010 at 08:38 PM..
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