#21
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I've always found farming Soulfires for raid mob cheesing to be incredibly distasteful.
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#22
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Quote:
__________________
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#23
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Pulling naggy out of the lair doesn't even make it any easier. If anything, him coming out makes pulling the giants harder.
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#24
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I don't get this obsession with EQ's PVP 100 people (in total, all over) seem to have a hard-on for.
A dozen or so always bring it up on these boards (out of context mostly, but I guess it could be considered humor in the PvP circles, who knows) and there are like ten on the Daybreak forums asking for a PvP progression server every month or so..... What is it about the whole "PvP in EQ was never balanced and never will be" which most normal people knew like 18 years or so ago, which these PvP fans don't seem to get at all? I mean, we are all obsessed about an ancient version of EQ, but this subset of PvP obsession when it is clear it will NEVER work, is something I don't get? Did I miss the heyday where a 1000 concurrent players were on Red, and it was a thriving server for months ? | ||
Last edited by beeshma_nameless; 11-15-2019 at 08:44 AM..
Reason: genuine q.
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#25
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Red players want more players so their PVP is more fun. That's not rocket science.
And EQ PVP IS pretty well balanced. Just not in a moba/wow arena/1v1 sense like you're probably thinking of. | ||
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#26
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Ah ok, thanks.
What happened to Red Server though, it has single digit players and sometimes low double digits? | ||
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#27
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Quote:
they're basically addicted to griefing and have run out all the targets and now they're jonesing for a fix
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#28
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It had some glory days I guess. It was several hundred for the launch and 200ish for a couple years I think. Red players blame server mechanics and some issues with certain staff members who aren't around any more for ruining the server. Blue players tend to blame red players "griefing" new players off the server. Once it fell below critical mass, it could never lure in more people and kept bleeding members.
I gave red two good tries in the past. Guilds were excited to have new players, leveling is fast, you got a lot of help getting caught up so you could participate in raids and fights at the upper end. Getting wrecked in PVP when you're by yourself is just another thing to get used to, part of the red eq game. Some people can't handle it. Some people didn't give it a legit try. Some people just don't like it. Honestly anyone who complains about "ultra-griefers" is probably someone who insisted on leveling in unrest or uguk and bound at the zoneline and kept feeding themselves into the meat grinder of a shadowknight twink again and again because they'd rather bitch about it and quit than have any sort of intelligence or energy to try something different... like not sit in the biggest zone for a twink to feed on low level players all the time, or refrain from bitching a little bit so that other players don't hate you and actually will come help you out, or something along those lines. | ||
Last edited by Tecmos Deception; 11-15-2019 at 08:55 AM..
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#29
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I played DAoC from it's launch for 3 or so years. Made on a shoe-string budget (with a VERY crappy PvE compared to EQ etc.), the RvR was lovely.
I don't think EQ (or any other game) came even close to DAoC 3 Realm war thing. | ||
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#30
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Quote:
It wasn't farmed for a raid, lol. Lucan was mainly killed because I saw it up and wanted the yellow text for quest completion. Dunno what y'all are expecting from a raid force involving 4-5 level 50's and the majority in their mid 30's. | |||
Last edited by cutelittlecow; 11-15-2019 at 09:26 AM..
Reason: grammer.
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