#201
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https://www.youtube.com/watch?v=qS3uoIHTu_c 1. Croweded dangerous place? Check 2. Indoor zone? Check 3. Not surrounded by mobs half my level? Check 4. Getting constantly hit by a spell caster mob? Check If I had moved 10 more feet in any direction in that video, I would have agroed a bunch of mobs and died. There is no where in this video where snare would have been useful. In fact, Clinging Darkness would have killed me. If the mobs ran for two ticks while waiting for their health to get to 12% or where-ever it needs to be for Clinging Darkness, I would have agroed mobs and died. If you take a look at https://www.youtube.com/watch?v=qS3uoIHTu_c&t=82s specifically, you will see how close the mobs are. They are even closer when I am killing the Cryptmaster. Take a look at https://www.youtube.com/watch?v=qS3uoIHTu_c&t=525s and you will briefly see the name of a skeleton or two in the near distance. To the right of me (you can't see it) is a skeleton no more than 5 or 6 feet away. Troll Regeneration wouldn't have helped here either. The lowest I get in the video is 17%, or around 450 Health https://www.youtube.com/watch?v=qS3uoIHTu_c&t=104s , this was due to a lucky life tap from the Necro. At that point, Troll Regeneration would have given me something like 140 HP. I would not have died at 450 HP, or 590 HP. EDIT: Also, Chardok mobs don't run (at least not the ones I've fought). So Snare Neck is basically useless in Chardok. Also, notice the Cryptmaster is carrying a Torch. This means he is more deadly than usual, because he is dual wielding.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 07-12-2020 at 11:58 PM..
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#202
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Best shaman is barbarian (eyepatch) with full rubicite armor and a glorious horned helm, or even possibly a polar bear helm. Ogres and Trolls cant even sniff Barbarians in fashion quest, and fashion quest is the ultimate end game of P99. Therefore barbarian is the master race in concern to the shaman question.
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#203
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Also, disagree on face. Daniel Day-Lewis barbface is the best.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
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#204
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I havent played an ogre, but then I only agrue that some of us know best witch race is best for our play style. I am not saying that you would be better off playing a troll. Quote:
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If I were to record fights I have had, I guess I could have made a lot of videos of me not being saved by FSI. That wouldnt have proven that FSI cant save me. I would guess that some times you die with a small margin, and in all those cases being troll might have saved you. Maybe from AEs? If you die to AE's FSI doesnt help at all. Regen can save you. Anyone been below 5-10% from AE's and then survived? I have. I agree that FSI is pretty cool and I wish I had it. But I love my regen and snare and I really feel that it gives me more consistent bonuses. though sometimes it is almost completely useless, but it doesnt have to save my life every encounter to be good. I wasnt really planning on getting drawn into this discussion, but here I am[You must be logged in to view images. Log in or Register.] It has at least led to me wanting to pick up my old shaman and play p99 again. I think bardp1999 summed it up pretty nicely: Quote:
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#205
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__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#206
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I am glad you brought up Gating. If you watch the Chardok video, the specific reason why I am fighting the first Gravebinder in that tiny hallway is because he can Gate. If you fight a mob close enough to their spawn point, they will not Gate. His spawn point is close enough to the mobs on the left to agro them if he did Gate. But since he is close to the spawn point, he will not Gate the last few feet back to his spawn point. In Seb specifically, I haven't had a problem with Gating mobs yet. Maybe I'll make a video about that next. The caster frogs don't have a ton of HP, and you can resist most if not all of their spells with resistance gear. You can also use root and Line of Sight to avoid their spell casting. Most of the time you can just kill the caster mobs at their spawn point. I haven't done Seb in a while, so I can't recall that specific pather. You could probably kill it without snare just fine. Let it run and tripple DoT it right before it goes to 20%. I will totally concede that snare would be useful in this specific situation: 1. You cannot kill the Gating mob at or near it's spawn point. 2. The mob DOES run at 20%. 3. You cannot create a runway big enough to allow the mob to run unless you have Clinging Darkness. I have yet to run into this situation, however. I specifically say Clinging Darkness in number 3 because if you need a regular snare to do the trick, then you MUST use Yarn ball or VP spear. Quote:
1. Casual players don't have the time to sink multiple hours into a King camp. If you can do that, you can raid. That is my point. You need to be EXTREMELY lucky to get a Fungi drop in 2 hours at King. If you can play 4+ hours at a time, you could easily raid. 2. It can take a while to even get a King group. That camp is done by 3-6 player max, and they usually replace people with their friends if they can. You really need to get lucky or know people to consistently get a King group. 3. You can get horribly unlucky. I myself have spent quite a bit of time at King, and have yet to see the King even spawn, much less drop a Fungi Tunic or Fungi Staff. 4. If you are a level 60 Shaman without Torpor, you are less likely to get a King group, because King groups would prefer a Torpor Shaman. Not saying you can't get a King group as a Pre-Torpor Shaman, it simply further decreases your chances. Quote:
I am simply trying to deduce which ability will save your life MORE. That is what determines which ability is superior. Of course there are some situations where a little extra regeneration would have saved your life. But if that situation occurs 20% less often than an FSI save, for example, then FSI is the superior Min/Max choice. This is not because Trolls have never been saved by their regeneration, it is because Ogres have been saved by FSI MORE. And again, I have yet to find a situation where a 6 second clicky with a terrible snare would have saved my life. Most Shaman strategies and camps have a solution to the problems they face without snare. Quote:
I have a 56 Troll Shadowknight, so I can easily test Troll Regeneration AND Clinging Darkness. I also have a 24 Cleric with the Snare Neck, so I know how it operates. The cast time is long, the duration is short, the snare is bad, and resistances can happen. Quote:
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||||||||
Last edited by DeathsSilkyMist; 07-13-2020 at 12:36 PM..
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#207
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Actually it looks like its bugged on blue perhaps green too and is only lasting 5 ticks. | |||
Last edited by DMN; 07-13-2020 at 02:29 PM..
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#208
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I have a barb shaman and I look far better than any ogre or troll.
Does anything else matter? | ||
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#209
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Yea except a 24 cleric doesn’t have Malo and runners have like 100 hps left in the tank. If you can take the time to click a JBB you can mix in a snare attempt every three or four JBB’s.
This whole thread is a bit silly. Racial perks for a warrior or SK are hardly with the debate. Let alone a torp epic sham getting into a very long battle. Theory crafting is fun but don’t think it’s going to make or break the game... | ||
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#210
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Duration is 6 ticks. 6 x 6 = 36 seconds. The cast time is 6 seconds, so you lose 1 tick if you want constant overlap. I believe you can get up to 42 seconds out of the snare if you cast it right after a server tick occurs. So you have to re-cast it every 3-6 ticks, depending on when you cast it tick wise, and how many potential resists you feel comfortable with. With all of the casting Shamans need to do, that is not great. You can only really maintain it on one mob at a time, without constantly casting Snare Neck. You would need to root the other mobs while babysitting the chosen mob with Snare Neck. On top of that, the snare is bad. Mobs don't stop running at 20% with Clinging Darkness. So you are still assuming you are in an area where your runway is ONLY big enough for a mob to run with Clinging Darkness until 15%-10% health. I just haven't really seen that situation. I would love to, if you can show it. Quote:
With Cliff Golems and Chardok, the mobs don't run, so snare is useless. In Seblis the trash mobs are considerably weaker, and I haven't ran into any situations where snare would have helped. Kill Gate mobs at their spawn points, and use resistance gear and LoS to prevent nasty spells from landing. Quote:
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||||
Last edited by DeathsSilkyMist; 07-13-2020 at 02:48 PM..
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