#11
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I'm just a newb, but I played during Kunarks heyday and some of the prices on stuff I've seen is ridiculous. I know it won't hold up, but i also figure it will drop even lower than it should just because some stuff is getting too common on a relatively smaller server. Is it good or bad? I don't know. Does it make a difference? Not really unless your goal is to really be classic. Right now Kunark item numbers don't seem very classic. Of course, however, we've got to consider stuff is getting sold constantly because there just aren't as many active players. So could it be that stuff is just as common but there just aren't as many players to consume it?
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | |||
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#12
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#13
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Remember though that it is possible for it to be both. The drop rates could be somewhat fubar'd (and hell, who really knows?) and the fact that we have foreknowledge is HUGE, like freaking enormous.
In the end though, who gives a shit. It's just pixels. Rahh rahh more mosscovered twigs etc etc. Although even in that you should have moderation with your moderation. If item X is ridiculous then there might have been an amazing reason to kill it off so please slay said example objects off before they "Ruin" our immersion. ty
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Litha Weapon - 54 chanter
Zigfreed Lincoln, Founding Fathers, 34 pally R99 I've escaped and only have time to forumquest. | ||
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#14
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Some of this we cannot do anything about, unfortunately. Maybe the devs can think of something for Velious though.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | |||
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#15
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#16
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It's not up to the devs to create laws that governs how the players act in the world that >was< classic. Their goal was to recreate a classic world as accurate as they could and let the players roll in it however they wish.
The P1999 developers have done a very good job at recreating the WORLD of classic Everquest. We, as players, have not done a good job of recreating a classic community. Was that our goal? To some, maybe. I doubt most of us came here expecting to see things exactly as they were 12-13 years ago. So much has changed in that time and it isn't within the scope of responsibility of a P1999 dev to govern these behaviors. In 1999/2000, I never saw stuff like:
Don't complain about the SERVER not being classic when it's completely the players' fault. If anything, the only fault you can find in the Devs for the server not being classic enough is in its stability. I remember Kunark crashing a lot more often, mobs warping much more frequently and GMs being much bigger assholes. So... yeah, I guess there is some blame to throw around.
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Vonkaar Best Druid on Project 1999 - I have a blue ribbon to prove it. Destroyer of Mooto - 7 times since 1999. The Bane of Bixies© Huge halfling balls. | ||
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