#31
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So, 2% chance to interrupt per hit for red cons for each melee hit? Does that mean no need to ever push a mob again? Just hope you get lucky or bash?
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | ||
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#32
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Per bash interrupt attempt over there. From the thread you can read about the logs with dragons CHing many times even with a ton of melee. Hopefully it will be balanced around the data in the logs.... where the most effective or used tactic is mana draining.
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#33
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Dug a little deeper into their forum and found a slice of data this is being based off https://www.takproject.net/forums/in...changes.12968/
Quote:
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#34
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bump w this going live next patch lets make sure mana drain mechanics are working as they should or gating/healing dragons will be unkillable
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#35
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In a similar vein, the Slam skill that the large races have should not be interupting casters. It was totally useless on live.
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#36
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Quote:
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#37
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Moving to resolved as this was just patched in.
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