#41
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The point is if they decided to fix something out of era (like this cap), you are saying they should fix it in our era because it is what the devs concluded upon discussing how it affected players.
To further look at that quote: Quote:
It was obvious they one day would NEED to move the cap anyways as they planned more and more expansions. We are locked here with no expansions to look forward to. Again, up to P99 team.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
#42
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August 14th 2002 Patch Notes
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#43
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Some members of FOH did some testing and verified the existence of a mana cap.
https://web.archive.org/web/20021023...?threadid=2252 Quote:
http://www.showeq.net/forums/archive...hp/t-1738.html Here Ratt, a ShowEQ developer, criticizes Frozboz's testing methodology, but the criticism lies in the the degree of precision available by using the client for testing and the difference between client side and server side data. Just to be clear, Ratt agrees there is a mana cap. His issue is with the 4250 number they came up with. Quote:
Another poster named Neuro MT uses another method to pin down the exact number: Quote:
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#44
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Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||||
Last edited by loramin; 11-17-2017 at 12:23 PM..
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#45
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Solid Classicquest going on in this thread.
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#46
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Thank you so much Jaxon, I had looked for that FoH post but was unsuccessful. Very technical testing going on there. Hope that can be a case closed on the mana cap.
We have basically 2 numbers that were thrown out: 4,126 and 4,164 for the cap (not including buffs). I admit 4,164 seems a bit more technical, yet 4,126 was busted out in the dev thread. So at least we have a range narrowed down... anyone have better figures than those?
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#47
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It's these sorts of things that will cause people to oppose you initially instead of looking at your information with an open mind. PS. Some people will always oppose you due to the salt levels coursing through their veins. | |||
#48
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I'd trust the ShowEQ forum since it pulls data from the client directly.
+1388 Mana cap is a fairly reasonable cap. That means for a character you're looking at 70 Mana per slot for all 20 of your worn slots (some of which do not have +70 options in this era). No HoT geared character is going to hit this cap. You need at least 14-15 NToV, Vulak, Dozekar, Tunare, AoW, City Leader, Veeshans Peak, etc. raid drops to hit it after the WIS/INT calculation fix. This has me intrigued as to whether HP had a similar limitation... probably not seeing as HP calculations off stamina and level vary by class whereas Mana is the same. But still interesting something that was seemingly limitless was capped.
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#49
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Nice stuff Jaxon.
I believe you get 12 mana per int/wis at 60. So it seems that a completely classic max would be: 200 * 12 + 55 + 1388 = 3843 mana. Ouch. | ||
#50
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I
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I am adhmitting the 4164 sounds better, but i can't imagine someone just made up 4126 which is why i am still talking about it. Hopefully that calms you down?
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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