#1
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How much charisma is necessary?
Just looking for a thought on charisma. Is 200 what we are looking for or is it worth it to go over at the sacrifice of int/hp?
I'm lvl 50 sitting at 229 charisma buffed with 141 int. I have 1600 mana and 1053 hp buffed. I feel like my mana pool is a little small. What's an enchanter to do?
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#2
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200 points in any ability score is the point at which you begin to receive diminishing returns, so each investment in the ability score after 200 will give gains that are less and less useful to your actual performance in combat, mana pool, or HP pool. Though it will never be stated on your /lfg resume, it is necessary for a chanter's reputation to get at least 200 CHA if they want to be competitive for a spot in a group. If I have linked it once, I will link it a million times:
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To be sure, whenever you can slip in some +HP equipment, that will help if something goes awry, especially through earlier character levels. However, +CHA and practicing good methods are WAY dang more important to ensure that nothing messes up in the first place. Look forward to Velious gear though! That junk is going to give every class gear to make it hecka easier to reach the soft cap for the most important ability scores.
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[Beguiler] Vermicelli (Gnome)
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#3
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Anecdotally I've also noticed that charm breaks either tend to happen early, in a streaky manner or last a long time. The only time I consistently get a very long charm or a lot of shorter breaks is based on level. I forget the exact number but my buffed CHA is in the low 200s right now.
I'm curious how much, if any, CHA affects mez or lull. | ||
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#4
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If Im in group or solo I always have max cha. Now that Im 55, Im trying to replace items with higher cha and then replacing the old slots with +hp/mana items.
With tot, troll illusion and runes I can pretty much none stop kill stuff. I never haste pet, just equip him with a torch. Depending on how many mobs, I will use slow. If you have 2 mobs, both around the same lvl, same dps. I willnt even bother using slow. I have noticed through trial and error, its hard to go by other peoples advice. It takes a couple tries with each camp/zone to you find your own niche. But I will have to say, enchanter is by far one of the funniest classes to play in eq. | ||
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#5
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For what it is worth, druids charming animals and necromancers charming the undead only get checks on their character level versus the mob level to determine if the charm will break. Higher CHA affects the initial cast of mesmerize. After the initial cast, mez will last the entire duration of the spell if it sticks on a mob. Each level of mez has an assigned duration, and generally each successive level of mesmerize lasts longer than the previous. However, L49 Dazzle typically will last longer than L53 Boltran's BS. Confirmed by myself and by guildies. From what I have read, the spell has a lower chance of being resisted, but it does not last as long as Dazzle. Dun bother with Boltran. He was a dumb enchanter. Well-meaning, but I don't think he ever got invited to any raids. From what I have read, extra Charisma will reduce the chance that your Lull gets resisted, and further it will affect whether or not the spell gets resisted in such a way that you get aggro from the resist. I don't know of anyone who has logged a reference-able test of this. I have high CHA, and my Lulls in Howling Stones at character L56 are rarely resisted, if that helps ya.
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[Beguiler] Vermicelli (Gnome)
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#6
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Yo one thing that will super duper help you at character level 51 and onward is the Theft of Thought spell. Obtain it. It is the Enchanter mana leeching spell, and necros can chew on that jealousy longingly. No need to strip to your bones and bleed HP! If you find yourself in Karnor's Castle, it is useful to charm the floating ghosty Iksar and Sarnak casters so you can suck their mana on a charm break. Be certain to take note of which mobs are casters in any area, and drop Theft of Thought on ANY mob that has mana just before it croaks. Never sit to med again, my friend. Unless you need more mana. Don't blame me if you don't med.
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#7
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